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I think the core idea of this game is really novel and illustrates the subtle (if devastating effect) that something as simple as a framerate can have on changing the dynamic and difficulty of a game. I like the pacing (although it could have been a little more gradual and slow to start) and how the game goes from reasonably choppy if controllable to a speedy, fast-paced nightmare very quickly! My only recommendation for what was a very quickly-made game is that perhaps the frameskip powerup could have been randomised across different locations in the labyrinth as I kept finding it in the same place. All and all a very cool idea!
Thank you for submitting this game to the I CAN'T DRAW game jam!
four hours, that's crazy! the concept of building a game off of processor-dependent games is genius. i'm too much of a wimp to get past level three, hehe, but kudos!