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This endless runner has a nice monochrome, hazy art style going on. I think the best advice I can give is that, given that there's a lot of endless runners out there, how can you shake up the formula to add an interesting game mechanic or obstacle that folks might not have seen before? Also, make sure the player jumps aren't too float-y so that it's easy to anticipate where the ground is, and maybe give players a little more time to react when starting the game other than a super quick gap at the start!
Thanks for submitting this game to the I CAN'T DRAW jam!
great work dude!!