Play This Masterpiece
Stroy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 3.526 | 3.526 |
Originality | #15 | 3.158 | 3.158 |
Overall | #21 | 2.874 | 2.874 |
Score Chasing | #29 | 2.526 | 2.526 |
Presentation | #32 | 2.632 | 2.632 |
Fun | #34 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
One Bullet To Kill All Enemies
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Comments
Cool idea but waaay too difficult.
I think it would be better to have the missile start out slow and then gradually build up speed so that the player has a better shot of controlling it and actually getting a score.
It took me a bunch of tries before I got my first kill partially due to the random placement of enemies but also because I could barely handle the controls.
Overall it was fun, but too difficult
Very fun core mechanic.
I loved the particles that explode out when your bullet hits the ground/wall.
I found the game to be a bit too challenging - but I do prefer too hard over too easy.
It seemed like sometimes enemies spawned in locations where it was impossible to hit them without dying.
Really cool submission!
thank you, yeah I didn鈥檛 test the enemies well because the game was made under 24 hours
Okay, very well polished game, It is difficult as others have mentioned but the movement is satisfying! I think this might be the first game I came across with a proper slow mo? Damn, Now i wish i had done some slo-mo in my game 馃槀 Would have liked some indicator to know where the enemies are cause as I search for them 8/10 times I die before I reach them loool, oh also really like artwork, great submission man, well done 馃憦
tysm, yeah i think that the best feature in the whole game is the slow mo everything else got some bugs XD
No comments, it's sooooo difficult!!! xD Congratulations, this game stole 10 years of my life hehehe
Thank you, lol
Damn, this game is tough.
Took me soo long to get used to the speed.
My only nitpick is the enemies spawn in unreachable areas sometimes.
Other than that it was a fun play.
Thanks, yeah the enemies are on other level(spawning inside the terrain and other stuff), I didn鈥檛 even test the gameplay that much, because the game was made under 24hr 馃拃
Show yourself if you beat my high score!
I love the game, I love the idea, and that's a very, very good. I found a hack to WIN and I will not tell to anyone what I did, but well, I bet high score and I want to see who will beat the high score. HA HA HA HA
Alright bet, and thank you for playing
馃looks like I ought to beat again...馃槇
we will see about that
(-_-)
you know you're in for a treat when the highest score is 6.
This was pretty good! A little unclear about holding space to activate slow-mo at first, but got the hang of it. I do agree, being able to restart with a keypress would've been great.
Tysm, I didn鈥檛 get enough feedback before submitting the game
This is very fun! I managed to get 6, and it was difficult to pull myself away. I noticed that sometimes enemies spawned within the terrain, and also I would like to be able to hit retry using the keyboard, but overall great game!
Thanks, sorry for this bug but i didn't have much time fixing it, the issue here occurs because the inner tiles of the terrain doesn't have a collision(i only spawned enemies on the tiles that doesn't have collision)
Very good take on the theme as a concept. Has a rough difficulty ramp. To encourage more leaderboard attempts, you might want to accelerate the game over animation. For the difficulty ramp, I'd probably open up in a much more easily navigable space with easy to kill enemies, then ramp up the terrain difficulty as you reach the outer edges. Fun little minigame.
Thanks for playing, Actually it is my first implementing procedural generation, i will take these notes for my next game <3
Oh and you can also speed up the game over animation by clicking SPACE bar once
I can't play the game, it says I don't have access to view the page!
Sorry, You can try it now!