Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Five Minute BlacksmithView game page

Kaela and Bijou gotta make weapons in a short amount of time
Add to collection

Play game

Five Minute Blacksmith's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#242.9893.111
References#252.9893.111
Ambience#322.8292.944
Overall#352.7012.811
Innovation#362.4552.556
Gameplay#362.2422.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice Idea but kinda buggy for me. Couldn't craft certain Weapons even though i have the Materials and the bottom part of the screen is cut off so its hard to see some of the UI (or after the Story Part which key i needed to press to continue). Really like the Idea of a Clicker Game though (even though my Finger now hurts from spamming my Mousebutton like hell xD)

Submitted(+1)

I think... I ran into a bug? Suddenly my resources started shooting up like crazy. Not sure how I triggered it.

Anyways! I think just a little bit of time for someone to get used to the UI before the timer starts counting down could be useful as it did take me a while to figure out that you could switch between characters and give them unique weapons.

I also kind of wished that the weapons had more unique requirements, as you don't really have to alter your strategy very much to max out each weapon (assuming you don't run into the infinite resource bug)

Jam Judge(+1)

I like this clicker game idea, where you need to complete the tasks in a short time limit.

As others have already mentioned, there seems to be a bug with resource production, which makes it trivial to win the game.

It would be nice if there was better feedback regarding which weapons have already been crafted. I also feel like some weapon recipes didn't work even though I had enough materials. This happened to me when I clicked on Calli's 3rd weapon.

Played a couple of times to see if I could get a different result. I got the super quick material gathering two times in a row, so for the third one I gave nobody weapons and waited until time ran out. Yay I managed to lose! XD

I hope you can polish this a bit and add more of Kaela and Bijou in the game, like actual sprites of them doing the work, as well as an ending illustration that changes depending on the result: Lose, Victory and maybe Overwhelming Victory.

Submitted(+1)

Just tried to buy the Wooden Scythe twice, the stonks started raising crazy.

Don't know what's what, but I guess I beat it... Jdon my soul

Submitted(+1)

Happy to see another Kaela-themed game this jam! (even down to the clicker-style gameplay heheh)
The setup is fun, with how you have to produce different weapons for the other members. I also like the simple clicking gameplay where there's different sources you have to click for different resources.
There's a really funny glitch though when you click on Kronii's first weapon on the weapons menu and it makes the raw materials shoot up like crazy.

Host(+1)

Glad we got the build fixed for you! Means you're the first I review >:)

I really like the general premise, being that you're working against a clock to change an inevitable outcome with the help of our heroines and the desperate need to arm them as quickly as possible. The music is pretty catchy, and I like the map style setting!

  • I'm not super sure if I was doing it correctly, but it feels like I could only unlock the first scythe for Mori (to 10%) before I started getting a huge influx of raw materials (like hundreds per second) and could spam the grindstone. I couldn't seem to unlock the other weapons for anybody once I did that! Or at least, I wasn't losing the resources and it wasn't incrementing the progress bar when clicking them.
  • The UI doesn't scale down and the viewport gets cut off at lower resolutions, probably because you used absolute positioning in the canvas + UI nodes. Makes it hard to see on non-16:9 resolutions and lower than 1920x1080!
  • Once the timer ran out and I naturally died due to above stuck, it felt pretty abrupt. I was hoping for an epic battle cutscene or some sort of interactable there!
  • The core loop of "get raw material" -> "convert to pure material" -> "upgrade" -> automate + repeat is pretty bare here! This makes me think of like a run-based "active idle" progression, so your core hook for a player here is "rewarding progression" I think, which means you absolutely have to nail that to get an engaging experience -- think like spaceplan, which has a fulfilling progression coupled with a light narrative and smooth flow. I think you have room to add a unique mechanic too to set the experience apart from a click simulator, too! Light RPG elements maybe, maybe there's different and deeper ways to upgrade the heroines that help the player acquire more resources, maybe even a system for dialogue and various enemies to beat.

Beyond that, for a first time familiarizing yourself with Godot, I think you've done pretty good -- thank you for contributing to the jam! 🙇‍♂️