Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Makhno's last campaign: 1920~1921View game page

Makhno and his Anarchist Black Army troops resist Bolshevik's backstabbing until the last time.
Submitted by January Desk — 1 hour, 1 minute before the deadline
Add to collection

Play game

Makhno's last campaign: 1920~1921's itch.io page

Results

CriteriaRankScore*Raw Score
Historical Accuracy#212.9883.571
Graphics#241.9122.286
Thematic Relevance#262.7493.286
Overall#261.9122.286
Overall#262.0122.405
Gameplay#271.6732.000
Audio#290.8371.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Historical Accuracy
Makhno and the anarchists were suppressed by the Bolsheviks, and it eventually devolved into war, beginning with a treacherous sneak attack by the Bolsheviks.

Thematic Relevance
Revolt in a Revolt🤔

Disclaimers
I used free tileset and my pre-made opern source pathfiding algorithm.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This looks really cool i'am fairly well read into the Russian Revolution and know about Makhno. Moreover the strategy game mechanics looks very much in depth and I like them very much(the game I made for the jam was also a unfinished strategy game that was overly ambitious with too many mechanics as well) so it makes me happy to see such a game in a interesting setting. hopefully you finish it so I can use the horse drawn machine gun Tachankas in a fully fledged game.

Developer

Hope unfinished strategy games become a base for new discoveries of mechanics. 😎

Submitted (1 edit)

As the creator said this isn't really a game, and it lacks music but it does show the Bolshevik revolution

Developer (2 edits)

Exactly, originally, I was going to make a very simplified combat resolution system, compared to the original plan, during Jam so it could at least become a boring sandbox simulation. But in the end, it was not completed by the deadline.

Next time I develop a game like this, I'll spend less time researching history or thinking too much about overcomplicating mechanism design, so that I can roll out a self-included mini-game.