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FleaBus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Historical Accuracy | #10 | 3.273 | 3.273 |
Audio | #10 | 2.818 | 2.818 |
Thematic Relevancy | #15 | 3.455 | 3.455 |
Graphics | #17 | 2.273 | 2.273 |
Overall Rating | #17 | 2.182 | 2.182 |
Gameplay | #20 | 1.818 | 1.818 |
Feel | #20 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept behind this. However, new cities appear too slow and feedback on events is hard to discover
How to win this game? I'm not sure what te goal is.
Stopping your first rat when it becomes unprofitable and waiting for additional cities to turn op prevents an early bankruptcy
That's about it, I never went bankrupt on the first city during testing, there's a bit of luck involved. I've lowered the cost of making new lines a bit and changed the minimum number of fleas on new lines, they should now always earn more that the rat's wage on the first week.