Play game
Number Station Ops: Moscow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #28 | 2.851 | 3.556 |
Graphics | #30 | 3.118 | 3.889 |
Gameplay | #31 | 2.584 | 3.222 |
Thematic Relevancy | #41 | 3.207 | 4.000 |
Historical Accuracy | #42 | 2.584 | 3.222 |
Audio | #49 | 2.138 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The game looks realistic and more like a simulation. I would say the mechanics are really great. If it was too easy to operate it wouldn't be a specialized job.
We have the number station in common lol.
This was a really interesting game! It took my a little while to get the mechanics, but when i understood the gameplay, it kind of reminded me of the board game Ticket to Ride in a sense lol.
After getting new floppy discs a couple of times, i was wondering if there is any way to win the game, or are you playing endlessly?
But overall a very impressive game, i really enjoyed it! :-D
Yeah you have to collect more intel than is being intercepted...there is a meter on the bottom right. If there was more time I'd definitely make that more clear. Thanks for playing!
really unique puzzle game! UI glitched on me with the frequencies, but otherwise it's pretty well polished! Once I really understood the rules it made sense, I would suggest having the instructions button available during the gameplay too to remind players of the rules. Great game!
I'd appreciate it if you could play & rate my game as well! :)
I'm glad the UI worked for the most part--sorry about the glitch. Thanks for playing--I'm going to try to get through as many games as I can and will make sure to check out yours.
Wow, this game was super polished for a game jam game. Very interesting gameplay too. My only suggestion would be maybe more immediate feedback when you're doing well, I didn't really feel like I was making much progress. But overall I loved the idea and aesthetic of this game!
Thanks for playing! I 100% agree and that is actually something we discussed--but it came down to time and we just had to get it playable.