This aesthetic feel and presentation is really professional. It is laggy on WebGL so I like how you have another option to play and download the game. :)
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ChromaHex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humor | #1 | 2.000 | 2.000 |
Gameplay | #2 | 3.000 | 3.000 |
Audio | #2 | 3.250 | 3.250 |
Art | #3 | 3.500 | 3.500 |
Theme | #3 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
First of all, congratulations on submitting such a polished prototype. This game idea has crazy potential. Without a doubt, it inspires me to think of more "paint" to create more puzzles and interactions. Any game idea that encourages that type of thinking is a great start!
I love the aesthetic. I love the sounds. I love how the world moves cleanly from Greyscale to Chroma. I love the functional puzzle design. The dialogue / inner monologue is excellent and appropriate. Great technical details like a seamless save/respawn system.
My only feedback is that it's hard to determine that the project is "on theme". I get the idea of renewing the colors, but really it's more about playing the game which happens to coincidentally change colors!
Excellent project!
Hey, I thought this was a great game! The presentation in the beginning looks very professional and the tutorial feels natural. After obtaining the paint gun, however, the game was frequently interrupted with long freezes. I would guess that this has to do with it being too intensive to render all the hexagon objects, as it only happens when I move too quickly. It's a shame because I was looking forward to seeing where this game was going. I hope that this can be fixed soon.
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