Boghog tiene la posta.-
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[JAM] Chaos Devil Battler Zattan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1 | 3.750 | 3.750 |
Caravan Accuracy | #5 | 2.500 | 2.500 |
Gameplay | #6 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I expected mini gunvein, but i got disappoint
- Some pretty AMAZING WEAPONS in this game! and some pretty free flowing gameplay, love the melee weapon spec in particular, I feel like the ship is a little too slow, and the dodging doesnt quite feel that nice, there's something about the patterns that dont feel too good to dodge, and then as far as being a caravan shmup I feel like its missing that pace, and bonus boxes and generally scoring focus, the scoring seems odd and I cant quite figure it out. REALLY fun weapons system though, although some weapons just seem really hard to use with a slow ship and certain enemies. Great job Bog!
- If there's one word to describe this game, it's stiff. For one, controls are frustrating to deal with since having to switch between the modes while also trying to avoid enemies attacks is almost guaranteed to get you hit. Also with the movement speeds being slow for each type, it becomes frustrating to traverse through the enemy attacks, as well as having the ship's hitbox be as large as the main character's breasts. Speaking of the types, red is pretty useless with it's very unsafe melee, green is only useful for clearing zako, and blue is the best type. All hail the sniper shot. Also, this is not a caravan shmup. It's mostly just a time attack game to try and clear it as fast as possible, with there being no scoring or no way to reward players for doing certain actions. It makes the experience at the end sorta one and done and no reason to try to get a better result.
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