A really nice aesthetic. It might pay to slightly push the characters off the background a little (maybe a light mist effect on the ground, behind the characters?)
Looking forward to see how it turns out!
| Criteria | Rank | Score* | Raw Score |
| Aesthetic / Feel | #6 | 4.286 | 4.286 |
| Playability | #8 | 3.857 | 3.857 |
| Promising Concept | #12 | 4.143 | 4.143 |
| Overall | #14 | 3.714 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo Jammer
Made by a solo jammer
Concept Jam Submission
https://inksaton.itch.io/a-sanguine-ledger
A really nice aesthetic. It might pay to slightly push the characters off the background a little (maybe a light mist effect on the ground, behind the characters?)
Looking forward to see how it turns out!
Yeah, the contrast of the color palette is not great right now. I started off trying to hit the "use only five colors" diversifier, but it's just not enough. I still plan to use a (tinted) grayscale for the most part with color used very sparingly for better effect, but it'll be more shades of gray for sure.
I like the mist idea! Effects like that are not something I have experience with, but it's worth exploring in the polish stage.
The artistic design and dialogue really add to the mysterious atmosphere of the story.
I enjoy simplistic controls and screen space that allow you to absorb the intrigue as you read the dialogue and choices.
I can't wait to play the final game!
Leave a comment
Log in with itch.io to leave a comment.