Play game
Rat Race Relay - Production's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Likely to Release | #2 | 4.400 | 4.400 |
Smooth, Polished & Bug Free | #4 | 3.600 | 3.600 |
Overall | #4 | 3.600 | 3.600 |
Interesting Gameplay / Fun | #8 | 3.400 | 3.400 |
Aesthetic (Art, Audio, Theme) | #15 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo Jammer
Solo
Made by a solo jammer
Prototype Jam Submission
https://pancakedev.itch.io/rat-race-relay-prototype
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the pass it along concept! I always love these kinds of puzzles. And you had some clever iterations on it as well. The rats are adorable and the animations on them moving is great. I'm excited to play again next week!
It's interesting that three players can come together to solve the game. Though I tried pasting the copied code in a notepad and it did not work for me. I guess the copied text stayed within unity player? The pencil level felt pretty smart cause (SPOILER)
you have to use one of them as a stopper to align the other one with the entrance.Interesting concept! I like how the rat moves around and how the co-op is as a concept. Will be watching for the final product!
Great progress! I love the detail with the tail poses as you worm through the maze. (There are also some good head-smoosh poses against walls that came as a surprise.)
I found some issues with triggers seeming to be too large and prematurely clearing the level when things were next to the exit (which happened in both the pencil and CD areas--I've posted a screenshot below), as well as an issue with the mousetrap apparently ignoring wall collision after being set off by the cheese (I wasn't sure what its motion rules would be and ended up shoving it through a wall while testing a south-facing push).
I also liked naming the rats more than I expected. It seems like a potentially fun detail when sharing the code. (Minor nit: it would be nice if the "enter" key worked in addition to clicking the button to accept the name).
I look forward to seeing what you add in the final sprint!
(I've attached a screenshot of the premature level-clear below, which I imagine just comes from the trigger collider being a bit too large.)