Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rat Race Relay - ProductionView game page

Submitted by Pancake — 19 hours, 59 minutes before the deadline
Add to collection

Play game

Rat Race Relay - Production's itch.io page

Results

CriteriaRankScore*Raw Score
Likely to Release#24.4004.400
Smooth, Polished & Bug Free#43.6003.600
Overall#43.6003.600
Interesting Gameplay / Fun#83.4003.400
Aesthetic (Art, Audio, Theme)#153.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Solo Jammer

Solo

Made by a solo jammer

Prototype Jam Submission
https://pancakedev.itch.io/rat-race-relay-prototype

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I love the pass it along concept! I always love these kinds of puzzles. And you had some clever iterations on it as well. The rats are adorable and the animations on them moving is great. I'm excited to play again next week!

Submitted

It's interesting that three players can come together to solve the game. Though I tried pasting the copied code in a notepad and it did not work for me. I guess the copied text stayed within unity player? The pencil level felt pretty smart cause (SPOILER) you have to use one of them as a stopper to align the other one with the entrance.

Submitted

Interesting concept! I like how the rat moves around and how the co-op is as a concept. Will be watching for the final product!

Submitted

Great progress! I love the detail with the tail poses as you worm through the maze. (There are also some good head-smoosh poses against walls that came as a surprise.)

I found some issues with triggers seeming to be too large and prematurely clearing the level when things were next to the exit (which happened in both the pencil and CD areas--I've posted a screenshot below), as well as an issue with the mousetrap apparently ignoring wall collision after being set off by the cheese (I wasn't sure what its motion rules would be and ended up shoving it through a wall while testing a south-facing push).

I also liked naming the rats more than I expected. It seems like a potentially fun detail when sharing the code. (Minor nit: it would be nice if the "enter" key worked in addition to clicking the button to accept the name). 

I look forward to seeing what you add in the final sprint!

(I've attached a screenshot of the premature level-clear below, which I imagine just comes from the trigger collider being a bit too large.)