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A jam submission

Project relayView game page

Submitted by ChuRoo64 — 1 hour, 23 minutes before the deadline
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Project relay's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sound#281.4231.800
Can't Wait For The DLC / Sequel#290.9491.200
Ready to Release for Money!#290.7911.000
Gameplay / Fun Factor#290.7911.000
Art / Aesthetic#291.2651.600
Overall#291.0441.320

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Concept Jam Submission Link
https://churoo64.itch.io/project-relay

Prototype Jam Submission Link
https://churoo64.itch.io/project-relay

Production Jam Submission Link
https://churoo64.itch.io/project-relay

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Comments

Submitted

I think a lot of practice and learning is necessary for future projects, as this project looks to be thrown together missing a lot of basic features.  Maybe it was a scope issue, maybe you are just starting to learn on your game dev journey. Either way, you have some basics, and the start of a game,  it seems you just need more time to get familiar with Unity and how to plan and build a small-scale game. Keep it up!

Developer

I agree with your point as I got new in Unity production development acknowledge collaborative team and the game jam.  Initially,it's level design made in Unreal Engine 4 and was in Integratable Process for Same.Due to some technical issues nd less time complexity for same,it had built in unity for release with imported Unreal Level Design better graphic quality. Our Team worked at full Potential to make it at best as possible nd  provided us both engines's requirement's applicability understanding with time analysis important for Game dev Industry in an unique way.We are also working on same to fix the issues.

Thanks for the advice,helped for future game fixes.

Deleted 319 days ago
Submitted

It's very barebones, though the music was quite jolly. There didn't appear to be any collision with enemies. Unfortunately, the camera didn't follow with the player, so I was unable to explore further. 

I looked at the prototype as well in order to get a better idea of what you were aiming for, and it was an intriguing concept - Switching between two forms whilst on a timer would be interesting, especially for level layouts. 

Based on what you have completed now, what would you build next to advance this project?

(+1)

Thanks for reviewing and asking our future update fixes on the same as we are planning to work on more towards its unity fixes and UE4 integritiy process in in a more unique way.As New in Unity Game Dev,I had Faced with asset import issues and placing it in min. Time for same made to build game in least time as possible but got a an opportunity to built in it same provided me to understand it's requirement analysis and also it's unreal level design increases its unity graphic quality.