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A jam submission

SimugensView game page

First-person vertical slice inspired by the immersive simulation design philosophy.
Submitted by The Journeyman's Consortium — 5 days, 21 hours before the deadline
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Simugens's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (on itch.io)#242.8662.909
Art Direction#272.9262.970
Level Design#282.5972.636
Game Play / Game Feel#282.6872.727
Innovation / Experimentation#292.5082.545
Audio#302.3882.424
Overall#302.5332.571
Storytelling#311.7611.788

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Year of education

Credits (names and roles of entire team)
Hassan Akoushli - Artist, Daniel Michaneck - Project manager and programmer, Jesper Pettersson - Programmer, Mathilda Rabe - Artist and level designer, Mick Roncken - Scrum master and writer, Liam Ryner - Artist, August Wigg - Product Owner & artist

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Comments

(+3)

This was so intense! I'm gonna have nightmares about those robots! Great game!

Developer

Thank you for playing Simugens. We're happy you liked it.

(+3)

Nice blend of medieval and robotic, as well for the interior design and the art of the robots! I got confused over the walking of the robots, as I did not know if they were close or far away because of the sounds of the walking getting high even when ther were not close. At some parts I struggle climbing up. Otherwise innovative controls and climbing mechanic, and my pulse got real high when getting chased by the robots. Good job! 

Developer

Thank you for playing our game and for your feedback. We will look into your issues with the walk sounds and climbing when we have an opportunity in the future.