This jam is now over. It ran from 2017-04-20 07:00:00 to 2017-07-31 07:00:00. View results
Golang, the lovely little thriving language by Google. A contemporary take on C, memory management, programming style, concurrency, and developer productivity!
One thing that seems overwhelmingly lacking is Games written in Go! So this Jam is here to try and take a small swing toward fixing that.
None! Submission is free!
A little over 3 months, From the first minute of April 20th, 2017, to Midnight July 31st, 2017
Anything primarily using Go for game logic/rendering. Bindings to C/C++ libraries as necessary (OpenGL, etc) allowed. If needed, here are some libraries to get you started or to help learn from (In no specific order): https://azul3d.org/ - https://github.com/EngoEngine/engo - https://github.com/g3n/engine - https://github.com/hajimehoshi/ebiten
Upload as a single, commonly available archive file (.zip, .tar.gz, .7z) containing full source code with build instructions (NO BINARIES). External dependencies not required, but must be obtainable, and include in the build instructions where/how to obtain them.
No specific theme required!
At least 5 minutes of play time. No limitation.
The following are the categories of consideration each submission will be judged. Each category will have a winner based on the highest perceived achievement therein. Submissions do have the possibility of winning within multiple categories.
The Go gopher was designed by Renee French. (http://reneefrench.blogspot.com/)
The Gopher image used above was created by Takuya Ueda (https://twitter.com/tenntenn). Licensed under the Creative Commons 3.0 Attributions license. Available unmodified from: https://github.com/golang-samples/gopher-vector
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