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Broken Charm: Last Hope of Voodoo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #6 | n/a | n/a |
Art Style/Visuals | #19 | 3.000 | 3.000 |
Gameplay/Fun | #27 | 2.231 | 2.231 |
Innovation | #27 | 2.308 | 2.308 |
Theme | #31 | 2.154 | 2.154 |
Overall | #31 | 2.200 | 2.200 |
Audio/Sound Design | #36 | 1.308 | 1.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
The village is destroyed by an ancient spell (consecuence) used by our hero
Self-made stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
An ambitious endeavor within the constraints of a 10-day game jam๐๐ฎ!
GAMEPLAY
The attempt to create an ambitious game under the tight timeline of a game jam is commendable. While the presence of bugs and physics issues reflects the project's scope challenges, it's clear that the core idea and concept hold significant promise. There's a solid foundation here for a future development, where with more time and refinement, the gameplay could become a more polished and immersive experience.
ART STYLE / VISUALS
The 3D world and ambiance are well-crafted.
AUDIO / SOUND DESIGN
The absence of music and sound effects is noted, and it's an area where significant impact could be made. The right audio tracks could greatly enhance the game's atmosphere, potentially introducing that voodoo or mystical vibe that aligns with the game's visuals. Maybe in a future update.
INNOVATION
The game may not introduce groundbreaking innovations.
THEME
The theme is present but could benefit from deeper exploration and integration into the game's mechanics and /or narrative.
I think this game serves as a valuable learning experience and a solide base for something more in a future update.
Keep up the good work! ๐๐๐น๏ธ
I can see what the developers were trying to achieve and it would have been awesome to see the game completed, the game really has a lot of potential!.
Thank you very much for your feedback. We plan to continue with the game, and we also feel that we ran out of time. If we see that the community enjoys it, we will start working on fixing errors and expanding it sooner rather than later.
It looks maybe too ambitious for a 10 day game jam. The UI is not great, music and sounds aren't there, i miss some tutorials/guides and also there are some major physics bugs, BUT once you start to understand how the mechanics work, it turns to be an entertaining experience.
Very good and fun game to play, the only thing its that its a little buggy and that need more text and instrucciรณns for the player
Interesting idea and good way to upgrade your buildings.
When downloaded almost all physics bugs disappear
I just walked around nothing happend when i pressed stuff, couldnt figure out what to do
hi!! you have a controls guide to know how to play it; you can battle or reconstruct the village
All i could do was walk around ): I pressed every button and couldn't figure out how to do anything
We have updated a controls guide with screenshots. We apologize for any confusion
I tried running it in browser, and there was no sound and I could not figure how to interact with anything.
hy, the controls are wasd, qe, for unteract with buildings, you have to be near it, for soot enemies, you have to click it. We know that this is our mistake. In the web page, we are going to upload the controls
Ah cool! Look forward to trying it again!
I keep falling through the map ๐
I may have found a few problems, mostly regarding about the pathfinding of the enemies and if you go near to some of the destroyed buildings around the village, sometimes you can go through the ground then infinitely fall down the world, I can also sometimes go up and see the whole world. For the enemies, when you go near them, they will just stutter in one place. The art though is nice
Interesting loving the WOW controls ๐