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The Invisible Alligator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #166 | 3.000 | 3.000 |
| Controls | #187 | 2.455 | 2.455 |
| Originality | #191 | 2.727 | 2.727 |
| Graphics | #228 | 2.091 | 2.091 |
| Overall | #234 | 2.143 | 2.143 |
| Audio | #237 | 1.545 | 1.545 |
| Fun | #243 | 1.727 | 1.727 |
| Accessibility | #259 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
Turn-based puzzler about eating ducks
How does your game tie into the theme?
Player must stay out of the ducks cone of vision.
Source(s)
N/A
Discord Username(s)
.rossk.
Participation Level (GWJ Only)
4
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Comments
The core concept — staying out of the ducks’ sight — is fits the theme nicely. But the game suffers from bugs that really hurt the experience: broken controls when pressing multiple keys and glitches after catching ducks. It’s a cool start and feels like it could become a fun puzzle game with more time. Right now, though, it’s rough around the edges and doesn’t hit the optional wildcards. Still, solid effort for a short jam — just needs polish.
I liked your take on the theme. The goal was unclear originally, but I was able to figure it out. The puzzle is surprisingly difficult. Some audio would have been nice, and it wasn’t always clear how close to the cone would get me caught.