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Doug's Ghostly Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 3.786 | 3.786 |
Theme | #21 | 3.643 | 3.643 |
Originality | #54 | 3.000 | 3.000 |
Overall | #55 | 2.827 | 2.827 |
Accessibilty | #56 | 2.429 | 2.429 |
Fun | #58 | 2.714 | 2.714 |
Controls | #63 | 2.643 | 2.643 |
Audio | #101 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Platformer where you haunt objects to attack enemys and solve puzzles
How does your game tie into the theme?
Doug is a ghost, that can possess objects aka haunting them, and use them to solve puzzles and attack enemys
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1 (if we include this one)
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Comments
had fun w this game, the art and atmosphere was really great. the platforming was a bit unforgiving and i couldn't get past level 1 but i still had fun. the possession mechanic was fun and i liked that different objects have different amounts of health/dmg. as mentioned already it would go a long way to implement some features to help make jumping around a bit smoother. overall a great entry. well done!
The possession mechanic was really cool and unique, and I loved the artstyle. The platforming was a bit tough because it was lacking some features like coyote time and jump buffering. For your first game though, it's understandable that you didn't know about these things to make the platforming smoother. Here are some videos on what they are, how they make your platformer feel better to play, and how to implement them. Great first game, and I hope you keep it up!
I love the visuals. The platforming is a little fiddly, particularly with a keyboard but the haunting mechanic is cool.
Great job!
Simple platformer. I like the possession feature
Good simple game. Like the art style.
Really neat idea to possess objects, and I like the intro sequence. It had a good sense of "place" and imagination. I never really felt in control of the player. The jump felt like maybe it took a while to actually get me off the ground once I press the space bar?