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Crumbling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #65 | 3.538 | 3.538 |
Fun | #75 | 2.769 | 2.769 |
Audio | #81 | 2.769 | 2.769 |
Controls | #91 | 2.538 | 2.538 |
Overall | #97 | 2.637 | 2.637 |
Accessibility | #100 | 2.231 | 2.231 |
Originality | #124 | 2.385 | 2.385 |
Graphics | #126 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Wildcard Wildcard - Move it! (Make your game fun to speedrun)
Game Description
Jump up through the tower before it crumbles around you!
How does your game tie into the theme?
The game takes place in a tower that is slowly (then quickly) falling around you
Source(s)
N/A
Discord Username(s)
LGWV
Participation Level (GWJ Only)
2
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Comments
took me a little bit to get used to the controls, but when i finally got it i had fun! the rolling/bounce mechanic is hilarious as well as the player sprite, overall really solid entry. i did encounter a bug when i was bouncing through a path and the tower collapsed, my game froze. aside from some collision issues, really impressive for a solo project. great work!
Thanks for checking it out! The falling of the tower is a little bit wonky, and getting stuck in the collision causes a function to loop which results in a crash sadly - the physics behind the level falling was easily one of the buggier sides of this jam for me lol
unsure if bug, but the whole game crashes when the tower crumbles, requiring me to refresh the page every time. not sure if it's meant to do that, but i did not get very far at all because of it.
Would you be able to share what system and browser you were playing on? I haven’t seen that so far
firefox. i'll try playing this on Chrome when i'm free
That tower is sooo high
Nice soundtrack
Hey, I like this one, its fun, and the main mechanics work quite well
The theme also fits in with the core gameplay,
The art lacks a bit of polishing, but it is totally understandable considering the jam scope
The only thing that bothered me a little is that the collisions seem imprecise at times, I believe when the tower is collapsing? but I'm not sure
Congrats on the entry, hope to see you in the next jams 😀
yup, the collisions are very rough. I did the tower falling by tweening the tilemap layers, which can cause some issues since it’s technically just changing the position of the tilemap vs actually moving it progressively. I’ve done a bit more testing, and using static bodies works a lot better and causes less issues with the player model clipping.
Thanks, definitely will be back next month!
Great game! I struggled with controls at first but was able to pick them after some practice! I liked the music and also the procedural nature of the levels, but they got a bit repetitive after some time!
The roll was super cool and enjoyable to use. Some of the tilesets were nice, others were a bit difficult to tell what was going on. You can also entirely break the game and not have to do any platforming if you just spam spacebar. That gives a double jump and allows you to skip all of the puzzles. Other than that great game
I'm really impressed with the procedural room generation. I do have one problem with one room which is the wooden (?) room. The color scheme is almost too similar between the floor and the background (brown and dark-red brown) that I initially had trouble differentiating between those two.
I also found a bug where you can get stuck between the ceiling and the floor of two towers lol. This happen when I got stuck as well between two platforms and when I tab out of the game it immediately teleports me to this location (unless this is due to the wildcard).
Overall, a nice platformer. Oh, and I also wish for the bouncing mechanic to be utilized more since it was really fun to execute.
Yeah the collisions get a bit messy with the tower movement. The tower layers move using tweens on tilemap layers - looking back I definitely should have done something like rigid bodies falling instead, it probably would have performed better with the player. Thanks for checking it out!
Good game, would be nice to know how far ahead of the floor you are even when you can't see it to give more of a sense of urgency, as I found once you got the idea you quickly move ahead
That’s a really good idea actually, and probably pretty easy to implement with a progress bar and tracking the distance from the player and the ground, as well as the top. Thanks for checking it out!
Nice game! I found that you can slide through the ceiling if you are next to it when the tower shrinks. That gives fun way to save few seconds. Although I find the game quite monotonous due to repeating rooms. Keep the good work!
Yeah the tower movement was definitely a tough thing to get right - especially with the physics. Also fair point regarding the rooms - I definitely should have dedicated more time towards building additional layers. Thanks for checking it out!