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A jam submission

Slay the Claw MachineView game page

Climb the tower and beat the claw machine! Godot Game Jam 73
Submitted by FloweryAndy — 2 hours, 8 minutes before the deadline
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Slay the Claw Machine's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#863.0774.167
Audio#1241.8462.500
Graphics#1272.2163.000
Accessibility#1311.7232.333
Theme#1332.2163.000
Overall#1352.0752.810
Controls#1381.7232.333
Fun#1411.7232.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Fun Facts, Wildcard (Dynamic Perspective from GWJ 72)

Game Description
Fight the claw machines to ascend the tower!

How does your game tie into the theme?
The game is set in a tower where each level is defeated by solving a puzzle using objects found in claw machines

Source(s)
N/A

Discord Username(s)
FloweryAndy, MilkyWayMatcha, nanodano, thejalfireknight

Participation Level (GWJ Only)
1

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Comments

Submitted

what a unique concept! cool physics, i think it was executed pretty well, as mentioned before already i also wasn’t sure how to give the money to the checkout guy so I wasn’t able to get past the first level, but very solid and fun entry! 

Submitted

Really interesting concept! I like the idea of having different environments and puzzles for each of the locations.

I noticed that none of the NPCs had dialogue for some reason? I am on linux, so I'm curious if it's an OS-specific bug. I wish I was able to see what people were saying

Also, it looks like the physics engine panics a little bit whenever the claw presses many items into the floor or walls. Maybe making the claw itself also be a physics object would help, but I'm not sure if there would be other side effects to the gameplay.

Nice work!

Developer(+1)

The first guy requires that you put exact change money by him then interact with him to spawn the escalator

Submitted

TAKE MY MONEY “GUY” !!

The green guy wasn’t taking my money :(

Submitted

I like the idea of it, and you captured the experience of playing real life crane games with it struggling to grab stuff :D (not a criticism, once I got the hang of it it wasn’t too hard to pick stuff up with it!).

I wasn’t sure how to give the money to the checkout guy so I wasn’t able to get past the first level unfortunately. I tired left clicking him and throwing it at him, but if I needed to do something different then let me know and I’ll try the rest of it!

Submitted

I like crane games , and integrating it with prizes like coffee ingredients is creative and a fun change from the norm! That being said, I found it slightly confusing to figure out what to do, I could see I needed to give the first floor guy some money but I wasn't sure how to hand it over, like whether to throw it or hold in inventory and talk.