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Yin-Yang Blink's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #110 | 2.963 | 3.714 |
Fun | #122 | 2.393 | 3.000 |
Originality | #131 | 2.507 | 3.143 |
Controls | #140 | 2.165 | 2.714 |
Overall | #145 | 2.084 | 2.612 |
Graphics | #147 | 1.937 | 2.429 |
Audio | #148 | 1.026 | 1.286 |
Accessibilty | #151 | 1.595 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
Collect both the Yin and the Yang within each level
How does your game tie into the theme?
Both the Yin and Yang are often used to represent light and dark
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
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Comments
This was a lot of fun! The platforming was challenging, but not impossible. It was really satisfying to play, I just wish I could have made it full screen so that I could fully focus on the game.
I liked this! I think the platforms and collectables could be a little more forgiving, and maybe were missing coyote time– but it was enjoyable when I wasn’t falling to my doom.
very fun first person platformer. First person platformers are rare. I have beaten the game.
The main mechanic is very cool and looks really good once you start going through the levels quickly. However I think some nice things could have been done to make the game a bit easier :
- A proper introduction of the mechanic, and the fact you need to collect 2 pieces in each level.
- A checkpoint once you get at least one piece.
- Some work on level design and / or graphics to avoid platform disappearing into each other due to the textureless 2D look.
- Less "hardcore minecraft parkour" level design (like the second to last level) and more free flowing fun stuff or puzzle stuff like the tower level. I think there is something uniquely fun about piecing together a mental map of the level while using black / white dots as resources.
- work on the buffer auto jump system, sometimes I held on spacebar a little bit too long and I jumped twice when I didn't want to. I don't think the buffer should apply when you're jumping on a platform higher than you are.
- Platforms that bring you back to the start should wait for you
Interesting mechanic to constantly be doing a leap of faith, it adds a lot of tension. Unfortunately I struggled with the moving platforms so I didn't get very far. I wonder about doing some effect on transition so it's not so abrupt and make it feel cool when going through the transition nodes.