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Devil's Slumber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #87 | 2.502 | 2.889 |
Controls | #107 | 2.406 | 2.778 |
Graphics | #113 | 2.309 | 2.667 |
Audio | #113 | 1.925 | 2.222 |
Overall | #121 | 2.048 | 2.365 |
Theme | #123 | 1.540 | 1.778 |
Originality | #124 | 2.021 | 2.333 |
Fun | #127 | 1.636 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
ZZZ...
Game Description
Attempted top-down action-adventure where you try not to fall asleep
How does your game tie into the theme?
We planned to implement the theme through our story, but sadly we overscoped and were not able to implement everything we wanted.
Source(s)
N/A
Discord Username(s)
.jazzcabbage., solarmanta, notnormjustice, akadaaka4269, kicolasmage, warwolf155
Participation Level (GWJ Only)
2
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Comments
When you open the audio settings, all controls are set to 0. The beginning reminds me of Stardew Valley. The music should not stop during dialogue. There are Godot sprites in the game. The collisions are sometimes very strange. Addressing NPCs with LMB and continuing the dialogue can be annoying if you just want to click it away. The music is really good!
Nice colorful level design! It was a nice touch to allow for full remapping of keys. It seems like your dialogue system is also working fine based on my conversation with Fiora Flowers, though a QOL improvement might be to allow for skipping forward of dialogue.
I had trouble figuring out what I was supposed to do; there was no clear gameplay loop. I wasn't really able to figure out how to attack. I'm assuming the Godot sprites would eventually be swapped out for non-placeholder enemies! Audio and SFX would also be nice here.
But it does seem like you have some systems in place to allow for a game to be built on (e.g. a working toggleable hotkey bar, a dialogue system, a biome transition system)!