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Eldritch Evolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #122 | 1.633 | 2.000 |
Graphics | #122 | 2.143 | 2.625 |
Controls | #130 | 1.837 | 2.250 |
Originality | #130 | 1.735 | 2.125 |
Fun | #130 | 1.531 | 1.875 |
Overall | #133 | 1.546 | 1.893 |
Accessibilty | #134 | 1.123 | 1.375 |
Audio | #136 | 0.816 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
N/A
Game Description
Try to kill as many skulls as you can before their amount crashes your PC
How does your game tie into the theme?
Your actions lead to skulls evolving, which is probably not what you intended
Source(s)
N/A
Discord Username(s)
@fenfiriy @bberever @.oglaw @fiprok
Participation Level (GWJ Only)
1
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Comments
The character looks really good. The attacks could use some feedback to confirm enemies were hit. The game over screen is funny.
I liked the idea of evolving skulls. One thing I noticed is that there is no consequence to just spamming all attacks at the same time, which in my opinion makes having different attacks pointless as one could just set a keyboard macro that presses z , x and c at once and press that instead. Seconding FluffyFish, the art was very cool. Good job!
Interesting idea. It would have been nice in-game that told me the controls. Also, I’m not really used to using z/x/c for controls. But the art looked nice and the attacks were cool!. Good job on your first jam!