Very simple, but fun! Maybe a bit too challenging with the length of time and the speed of the player/bullets, but a lot was accomplished with this project!
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The Breakfast of Oberon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #13 | 3.474 | 3.474 |
Audio | #14 | 3.842 | 3.842 |
Theme | #52 | 3.632 | 3.632 |
Overall | #62 | 3.286 | 3.286 |
Fun | #63 | 3.105 | 3.105 |
Controls | #74 | 3.000 | 3.000 |
Originality | #105 | 2.895 | 2.895 |
Graphics | #107 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2 Stable
Wildcards Used
None
Game Description
Top down shooter featuring Oberon and a Baba Yaga
How does your game tie into the theme?
Folklore!
Source(s)
No
Discord Username(s)
ScaryPastry
Participation Level (GWJ Only)
First time
Comments
Cool game, enjoyed it quite a bit, the sound effects and music are awesome, but has some quite (big) issues.
Of the minor issues is difficulty, I didn't really understood how to survive long enough, but that's probably me having skill issues :D
Now, resolution. It seems like the game was designed for high resolution and trying to run it on lower resolution displays (which I have) has big issues. Nothing in the game scales, the UI and things would just go out of the screen. If left untouched, the game doesn't fit on my screen so I have to scroll the page? You should really work on that. That's a big red flag for me.
Other than that, apart from buggy volume sliders in main menu, everything is great. But resolution thing is a thing that you should really take in consideration, especially when designing your future games, and maybe the game that you now supposedly have in development. Have good day!
Thank you so much for playing! I'm glad you had a mostly enjoyable experience.
Not to excuse myself, but I agree - I was so upset at the resolution. I had a ton of problems uploading the project to the web and found out it was because I renamed the project and had to delete the godot folder and regenerate it. I spent 4+ hours changing settings in the project and reuploading and praying.
After I finally got it working, and uploaded the project... I noticed it... and didn't know if I could make any changes since I "submitted the project" and the discord was moving a bit too fast for me and another user to get an answer if we could modify our projects if it was "submitted". I'm still scared to change anything on the descriptions lol.
But I definitely hear you and have plans on making some changes to the resolution so things scale properly, volume sliders, and noticeable feedback that the portals are damageable to help with the difficulty! Even if nobody plays it after the jam, I want to make it an enjoyable experience to anyone who may check it out in the future.
The sound effects, voiceover, and music were absolutely golden. The sound when you shot an egg *cracked* me up (I'm not sorry), and I'm thankful the music continues after you die so I could just jam out to it. The gameplay was easy to get the hang of while still not becoming too trivial, and as someone playing on a laptop with a trackbad, the ability to rebind shooting was absolutely appreciated! For a game you had to start partway through and working on your own (and I daresay even without taking those factors into consideration), this is an absolute gem of a game.
I liked how the faries moved around, providing the player with some challenge leading their shots, and I would have enjoyed seeing that leaned into more with some variety in enemies or shots. For example, having some fairies with different movement paths, or being able to perform a different kind of shot with two eggs along the diagonals could be a cool way to add difficulty and depth to the gameplay besides swarming the board.
Overall, a fun, lighthearted entry that was a pleasure to experience, with just the right amount of silliness :)
Wow, I really appreciate the kind words!
The music took a full day to learn how DAWs work and then a lot of time figuring out how to actually... do the music. It was definitely the most challenging part and I'm glad that you enjoyed it! I also had originally planned on turning off the music when you died or won but... I liked it too much and wanted to keep it in, haha.
The key bindings were such a challenge! I had to eventually break down and watch a tutorial on how to achieve it after messing up for a while. I'm glad you
More enemies, power-ups, and shot variety were the tops things I really wanted to achieve before the deadline, but ran out of time sadly.
Again, I really appreciate the kind words and I'm glad you had fun :)
The sound effects are very fun haha, the idea is simple but it works well. Perhaps the controls lacked polish, since it becomes quite difficult to last 3 minutes.
but otherwise, Nice work :D
Nice Art and Cool Audio, it is difficult, the character is slow and needs precise aiming, the fairies wiggle too ~. ~
the only problem is the resolution, I also suggest the character to get faster for some time if it hit a fairy
Wild game! Cool intro with the voice acting, fever dream style and the tune was a banger. Sadly though even after a couple tries, Oberon's breakfast remained questionable. Nice one!
I really liked the voice acting. I didn't quite make it to the end sadly, too hard.
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