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Void Vacation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #149 | 2.239 | 3.167 |
Audio | #154 | 1.768 | 2.500 |
Originality | #154 | 2.357 | 3.333 |
Accessibility | #166 | 1.886 | 2.667 |
Controls | #174 | 1.768 | 2.500 |
Theme | #175 | 2.003 | 2.833 |
Overall | #175 | 1.970 | 2.786 |
Graphics | #183 | 1.768 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.2.2.stable.official
Wildcards Used
Give Me A Minute, What's This
Game Description
Tower defence where you build your own lanes through the void
How does your game tie into the theme?
The setting is the void, ready to be filled with your own paths
Source(s)
https://github.com/connorrunyan/void
Discord Username(s)
connor_orb, deuwafrog
Participation Level (GWJ Only)
0, this is my first. Thanks!
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Comments
Really fun and good
A good little fun game. At first didn't understand what to do and how to defend, but then realize. Later in the game it's became boring because of a lot of resources. I think audio could have been spacial, so that when you have a lot of turrets you don't hear them all on the map. Anyway there is a room to grow
This is such an amazing and unique take on the tower defense genre. Expanding the path yourself and having to choose between resources or turret spots is so cool. I also like the little back story, very silly. Although I do wish there was another way to generate flowers than just the paths. And a little music would go a long way.
I liked the 'build your own path' with different available rewards depending on which you took.! It'd help if you saw a preview of what you were adding (particularly when you have multiple options of the same straight/right/left). Not really a fan of the immediate wave start, even if there's not going to be a pause between waves during normal gameplay, the very first wave at least shouldn't start until the player is ready.
Thanks for the feedback! Agreed that a path preview would have been nice, it was a goal to do a small graphic as part of the selection but we didn't get to it in time. Same with the wave timer, we wanted to do a mechanic where you could call the next wave when you were ready, maybe for some bonus flowers if you call it right away. Other stuff we cut for time was a boss on wave 10 and a mini-map of the whole game world.