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A jam submission

Void WranglerView game page

Feed the Void or get eaten yourself
Submitted by Vase, roburab (@Roburab), Xquas, Tacocrazy — 1 hour, 52 minutes before the deadline
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Void Wrangler's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#593.5563.556
Audio#693.2783.278
Originality#823.2783.278
Graphics#973.1113.111
Overall#982.9052.905
Accessibility#1182.5002.500
Controls#1352.4442.444
Fun#1552.1672.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Give me a minute, What's this?

Game Description
3d top down arcade

How does your game tie into the theme?
The player is feeding the void to collect points while trying to not get sucked in themselves.

Source(s)
no

Discord Username(s)
Vase, Xquas, Tacocrazy, Roburab, SpaceScape

Participation Level (GWJ Only)
3-5

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Comments

Submitted(+1)

Interesting little game! My favorite part was the music. :)

Submitted (1 edit) (+1)

you nailed the isometric camera & controls, felt really nice

Submitted

Interesting. Was confused at first, but I just jumped into the game. Good job

Submitted(+1)

Really well done ^^

Submitted(+1)

i was confused at first but i got it sorted later

Submitted(+1)

Cool concept and setting, I think the walking animation could be a bit fast and maybe sinc up with the step sound, the sound design and music its very good btw

Submitted(+1)

It was a good game. It took me a few restarts because I got killed by the enemy.

Submitted(+1)

Nice graphics. I would like to see a countdown timer or soting before action starts. It took me a few restarts to get what was going on.

Submitted (1 edit) (+1)

I can't say I really knew what I was doing most of the time, but it was pretty fun! Got 200. I think it would be good to make the complexity ramp up more slowly (i.e. introducing the mechanics and enemies each at a time so that it isn't too overwhelming right at the start of a run).
Also, the aiming center seems to be fixed at a point at the bottom right of the screen rather than at the player, which made shooting a bit more difficult.