This game is so cute, the graphics are great and the puzzles are fun :
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Vampire Bedtime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.220 | 4.220 |
Fun | #21 | 3.560 | 3.560 |
Accessibility | #21 | 3.320 | 3.320 |
Overall | #22 | 3.529 | 3.529 |
Audio | #25 | 3.480 | 3.480 |
Theme | #29 | 3.800 | 3.800 |
Originality | #34 | 3.620 | 3.620 |
Controls | #90 | 2.700 | 2.700 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 3.5 Mono
Wildcards Used
Here Comes The Sun.
Game Description
Its the little vampire's bedtime. Help him escape the morning sun by rearranging the furniture to create some shade.
How does your game tie into the theme?
Vampire's cannot be in the sun. Since the vampire wants to go to sleep, you need to escape the morning sun by finding shade.
Source(s)
No
Discord Username(s)
cadoink
Participation Level (GWJ Only)
13
Comments
Nice little polished puzzle game with charm. Graphics and music really fit together well. Perspective could be a little unclear at times, leading to some confusing shadows/controls. Great use of the wildcards too!
Cool concept with nice graphics and mechanics! Music and art were spot on! Movement was sometimes difficult to conceptualise with WASD, where W and D move you to the right and A and S to the left. Mabe shifting the perspective to front-facing or shifting the angle slightly could help with that. Really cool use of the sun and think inside the box wildcards, great job!
Great game. The concept and the polish and the graphics... wow. Really nice. I think I agree with the comments below in that it could be a little confusing and I admit I resorted to trial and error on a few levels. However, great game and I'm really jealous of those graphics :)
Very nice game, congrats! :)
I enjoyed the puzzles a lot; some of them stumped me for a while, but none were impossibly difficult. Good job with that!
I agree with some people here that it is not always clear where the shade will go, but once I figured it out it made sense. Sometimes the movement felt unresponsive, I think this happens when you press an input before the vampire finishes the last move. Adding some kind of Input queue would relly help to make it feel more responsive I think.
Overall good job with the game, I enjoyed it!
This was interesting. I wish the angle wasn’t perfectly 45 degrees, so that it was clearer which direction was “up” (w), it took a bit to get used to the controls.
Also, for level 7 I think there was a window on a wall we couldn’t see? At first I thought it was a light coming from the TV in the room but eventually I pieced together what must be going on. It was also generally unclear to me when/how shadows would be cast from which objects. I initial thought the orientation of the chair backs mattered and then at the end it didn’t seem to.
Regardless, there were some interesting puzzles here and the art was very cute. Nice job!
Thank you for playing!
Yes level 7 was an odd ball. It was the only level where I designed the puzzle around the art/layout rather than the other way around. That's because level 7 is based on a real living room and was an Easter egg for my friends/family. As a result, I had to put a window on the far, invisible wall, and it wasn't very obvious.
The orientation of the objects did not matter unfortunately. Basically some objects are just deemed "tall enough" and other's aren't. Under the hood they are all just cubes either with or without a collision shape to block some ray casts.
I enjoyed this game. I played it with my girlfriend and we had lots of fun.
One of the issues I had with the game was that 4 of the 10 levels I completed by complete accident. It was very difficult for me to figure out where the shade would go.
Another thing that was confusing me was that I would constantly press the wrong key to move. The perspective was messing with my head somehow. I can’t tell you why or how to improve the controls but that is not a big issue. It was just an issue for me.
Thank you for the kind works. I am glad the two of you had fun! I knew the controls would be a concern, but since the game didn't have any element of urgency, I let them be a little unintuitive for the sake of the visuals. The same is pretty true for the shade mechanic. Code wise the rules are consistent and I tried to build the rooms and art to fit those rules, but I think it was ultimately not very intuitive. Either way I am glad you were still able to enjoy it
Really fun puzzle game! I finished all 10 levels! I liked the graphics and sound effects the most.
Solid gameplay. I seem to have not understand fully how the shadows form.
Yeah its not super intuitive. Basically the pieces of furniture that are "tall enough" to block the light from the windows have collision shapes. Raycasts get sent from each grid cell to each window and if they can find a window the cell becomes unlit. As a result, I tried to make the furniture that would block light taller (liked stacked boxes or the taller recliners), and objects that would not block light (like the shoes) shorter. I also tried to rotate them so they would look like they'd block the light, but in reality the rotation of the object didn't make any difference.
Anyway, thank you for playing! :)
Very nicely done little puzzle game. The art is nice, and it's in that good spot where it's easy to understand, but hard to master (at least for me, haha).
The controls were definitely difficult to wrap my head around. The little WASD compass in the bottom was helpful, but I still kept jumping to the wrong square every now and then.
That said, this really is quite put together and fun. Great work!
This was such a polished game, there is even a custom transition screen. I struggled in some levels but I managed to finish it and loved it! Really good job!
Very fun and challenging game. I think the game would benefit from a timed mode. I really enjoyed the music and the sounds, but I think that there should be a better rappresentation of when the windows are covered. Very good job!
First, I love that you went the vampire route! This is such a cute little game! It's a very cool take on the theme as well, hiding in the shadows to "escape" the sunlight. Love it! It would be cool to have a timed mode to add some more agency to the game! I could totally see this as a fun game on an app store! Great work!
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