Play AngelBlessing
Angel Blessing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #96 | 1.746 | 2.286 |
Audio | #97 | 1.746 | 2.286 |
Controls | #101 | 1.964 | 2.571 |
Originality | #106 | 1.964 | 2.571 |
Overall | #108 | 1.777 | 2.327 |
Accessibility | #110 | 1.528 | 2.000 |
Graphics | #112 | 1.964 | 2.571 |
Theme | #112 | 1.528 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Blood is fuel
Game Description
In a devastate world, humanity is at his dawn. Your unwavering Faith was remarked by the gods. An Angel descended upon you, and blessed you with his powers to overcome the end of the world. Will you be able to handle those powers ?
How does your game tie into the theme?
Illumination, a way to ascend to new powers, powers of an angel, powers of light. Here Illumination is liked to improvement
Source(s)
https://github.com/MelPeslier/Godot-Wild-Jam-64-byMel
Discord Username(s)
melpeslier
Participation Level (GWJ Only)
1
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Comments
and I always thought the “little prince” (a reference to a very good book) has super powers.
Cool entry and I enjoyed it! The visuals are great as well. Good job!
thanks
Nice entry! Personally I think some UI elements for showing things like dash cooldown, or instructions for initial controls could have helped me a lot in picking up the game faster. But besides that I enjoyed it, I liked that the enemies had variability to figure out in their attack patterns.
Thanks a lot ! I had planned to show all that, but without ui, like a blink when the dash is up back !
Yes a tutorial for movement could have helped picking up the game faster, I'll look into that next time !
I was able to kill a couple of enemies, but I did get stuck at the bottom of a cliff I couldn't jump over. I tried double jumping but it still didn't seem to reach. Overall though, great game, great job!
That's because you can't ! You must take the second path :)
I think that what is missing most is some feedback, like a health bar in the enemies or something. Despite that, it's a nice game, congrats. I managed to reach the pillar in the second try. :)
Thanks ! I know there is a lot missing but i'll do better next jam !
Well said! :D
I would've wanted to implement blood on enemies, as for the screen blood for the player !
The screen blood for the player was well done. I tried to kill the monsters, but couldn't do it, so I thought it was impossible and run from them. Later I saw the comments here with you telling they have a very high HP. In a case like that, maybe a simple progressBar from Godot would show the player that they can indeed be killed. But gamejams are like that, a lot to do in a very short time, sometimes not everything ends up working out. :)
cool game!
thanks !
I was also unable to kill the mobs. Still impressive for the jam entry. Well done!
Thanks !
nice, you did a good job! I couldn't defeat any of the enemies, though... or should I just try to outrun them?
you could try to outrun them, they have a bunch of health and they attack depending on whats available to them. they have 2 patterns, chase you and slash, or run away and cast a spell at distance.
Once they slash, be sure to attack them while there cooldown is out,
you can hit them with a whole combo pattern (3 fast successive attacks) then back off until they slash again, just try to move and see what they do :)
Also when you hit a whole combo you have some more time before you can start a new combo again
And of course, final combo attack deals more damages
Thanks for your appreciation, I've given all my hours from thoses past days into it, I'm still sad because the artist and the sound guys run out so I couldn't polish it as I've planned !