Very interesting concept - gives me Oregon Trail vibes. I would've loved it if it was less ui-intensive and more immersive, for example if I could actually see my party members around the campfire, etc, but it's pretty cool for a jam. I agree with what ZX said -- it was hard to find the right balance.
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The Longest Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #54 | 3.368 | 3.889 |
Fun | #70 | 2.502 | 2.889 |
Audio | #78 | 2.406 | 2.778 |
Originality | #79 | 2.887 | 3.333 |
Controls | #79 | 2.502 | 2.889 |
Overall | #82 | 2.571 | 2.968 |
Graphics | #95 | 2.502 | 2.889 |
Accessibility | #102 | 1.828 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
White-out/Freezing out
Game Description
Keep the fire burning, through the longest night
How does your game tie into the theme?
The aim of the game is to keep a fire burning through a cold winters night, as the fire dwindles the light of the fire reduces, as more fuel is added it will illuminate the surroundings
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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