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Squirrel's Bane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #62 | 3.608 | 3.857 |
Fun | #83 | 2.539 | 2.714 |
Audio | #86 | 2.405 | 2.571 |
Overall | #103 | 2.444 | 2.612 |
Graphics | #105 | 2.405 | 2.571 |
Originality | #112 | 2.272 | 2.429 |
Accessibility | #113 | 2.138 | 2.286 |
Controls | #128 | 1.737 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Arch-Nemesis
Game Description
A fast-paced platformer where you play as a cat. Move quickly and lethally to get the best rank possible in a level, and share your times with me!
How does your game tie into the theme?
You play as a cat!
Source(s)
N/A
Discord Username(s)
headgopher
Participation Level (GWJ Only)
1
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Comments
Good arcade platformer, I liked especially the level design, but I had some difficulties with the controls.
I would say that it's best not to use a rigidbody for this kind of games since you don't really want to simulate real physic that much.
This one suffers from a stiff-ish control scheme. Feels slightly unfair to say it, but that's how I feel.
Otherwise, you got an ok arcade platformer!
Thanks for the feedback! Always looking to improve everyone's experience. Could you elaborate on what parts felt stiff?
There are two things that made the game feel a little stiff.
1. The Accelerometer. Cats are zippy things, so it's weird when they feel like cars.
2. The Combat. At a certain point, I stopped using regular attack altogether because it would leave my cat so vulnerable in comparison to the dash attack. This may be less of an issue than the accelerometer.
Thanks so much for the feedback! I've tweaked my build to address these, and the game already feels much more fun to play. I have buffed the normal attack significantly, but it is actually an intended mechanic for the dash + swipe attack to be much more powerful than the normal attack. This was really valuable, thank you.
Leaving credits here, too:
Programming, Music, & Game design by me, Sebastian Waterhouse.
Art by Megan Waterhouse.
Font used is Alagard by Hewett Tsoi.