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A jam submission

Spirit HarvestView game page

Guide spirits to their final destination
Submitted by Typhlosionist — 13 hours, 37 minutes before the deadline
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Spirit Harvest's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#123.6184.000
Fun#413.0153.333
Graphics#582.9153.222
Accessibility#592.6132.889
Overall#652.8143.111
Originality#712.8143.111
Audio#732.1112.333
Theme#862.6132.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.2

Wildcards Used
Autumn/Fall

Game Description
Guide spirits to their final destination while avoiding the creepy Halloween creatures

How does your game tie into the theme?
You are harvesting the souls of the damned left lingering on earth, ripe for the reaping

Source(s)
N/A

Discord Username(s)
typhlosionist

Participation Level (GWJ Only)
2

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Comments

Submitted

It was a fun little game, but the difficulty was a bit all over the place. The seconds level took me around a quarter of my entire playtime.

Submitted(+1)

Nice idea for a game! The difficulty didn't really have a curve, as the second level to me felt like the hardest out of the ones I played. Is the green boogie man's movement randomized or is there some kind of pattern to it?

Developer

Sorry, I probably should have added some text to explain that. The bush guy actually follows your movement exactly (the same way the spirits move) so the second level was meant to teach you not to cross over your own path.

Submitted

This was pretty cool. I'm usually horrible at puzzle type game but I actually got past the first few level and felt kind of clever.

Submitted

The mac export doesn't seem quite right. I expected a .dmg file.

Developer

Sorry, I had no way of testing if the Mac version would work

Submitted

Fun game!  The enemy who copies you was well-thought-out and made the game quite tactical.  

Submitted

I liked the conga line of ghosts following me around. The volume of the music is really low, I can only really hear it well when I set my volume to 100. Some of the levels were interesting to play, but with only 2 monster types the game feels repetitive. Would have liked the controls to be shown somewhere, but they were easy to understand for me.

Developer

ya, I had an idea for another enemy type but didn't have the time to implement it.