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Ancient Secrets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #33 | 2.309 | 2.667 |
Controls | #39 | 2.382 | 2.750 |
Graphics | #41 | 2.021 | 2.333 |
Theme | #42 | 1.732 | 2.000 |
Fun | #42 | 1.949 | 2.250 |
Accessibility | #43 | 1.876 | 2.167 |
Overall | #44 | 1.990 | 2.298 |
Originality | #45 | 1.660 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0.3
Wildcards Used
N/A
Game Description
Find the Forgotten Knowledge in the ruins of an ancient temple.
How does your game tie into the theme?
My idea was to give the player "ironic" pieces of information about things that do not have an answer, like: "What is the meaning of life?". But I didn't implement it in time.
Source(s)
https://github.com/GuiBDBello/AncientSecrets
Discord Username(s)
GuiBDBello#6350
Participation Level (GWJ Only)
This is the first time I used Godot, that said, my first GWJ :)
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
The graphics were quite fantastic, and the music fit nicely. The general atmosphere was good, though it would have been nice to have some mechanics other than getting keys from chests. Maybe other objects to interact with like finding a torch sconce that opens a hidden passage. That said though it was overall quite good!
A small tip: If you participate in the next jam and want to submit a web build (highly recommended by the way) then Godot 3.x is probably a safer bet. It's a bit sad to not be able to use the latest and greatest but until the web build support is more mature in 4.x we don't have a lot of options!
Unfortunately, I wasn’t able to download the native build for my OS, since I kept getting this error:
However, I played the best I could using the web build, and even though it had some texture issues as you mentioned, it was still fun to work my way to the end! I also had some similar issues in my web exports with Godot 4 so hopefully those get fixed for future jams :)
One thing that felt a little odd to me was the need to use the mouse to collect keys - since I could play the rest of the game with just the keyboard, it might have been nice to also support Space/Enter/E keys to confirm the dialogs that appeared when picking up keys or dying. Otherwise, the controls seemed pretty straightforward.
Congrats on your first Godot game!
Congrats on your first entry! The web build was indeed buggy, but I did manage to make it to the end of the game. :)