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A jam submission

Tanks, Assemble!View game page

When armchair general meets armchair engineer
Submitted by Incognito_User — 1 minute, 24 seconds before the deadline
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Tanks, Assemble!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#264.1184.118
Fun#373.5293.529
Audio#463.2943.294
Overall#493.3193.319
Originality#503.6473.647
Controls#733.0003.000
Accessibility#822.5882.588
Graphics#893.0593.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1 Stable

Wildcards Used
Temperature Card

Game Description
When armchair general meets armchair designer

How does your game tie into the theme?
You need to choose which parts the factories should use to assemble your tanks. Also, "to assemble" means to gather for a particular purpose (i.e. gathering a custom-built group of tanks for battle).

Source(s)
N/A

Discord Username(s)
Insert Name Here#4474

Participation Level (GWJ Only)
0 (this is my first Wild Jam)

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

Nice work! Pathfinding and AI is one of those things I've had problems wrapping my head around. I like the modular design, it's a nice "shortcut" of creating a huge amount of possible designs. The game itself is functions fine, not sure how to get rid of the box for building things once it pops up if I don't want to build anything right then and there. 

For a game jam I don't think you need quite so many different levels as many people will probably only play the first few, so that would free up time to polish other things than making levels (though I am not saying it's bad to have many levels). 

Developer

Thanks for playing!

The popup box for building a tank can be closed by pressing the Escape key (I forgot to put that in the tutorial) or by clicking the "Cancel" button. However, if your mouse is still hovering over a factory when you press the cancel button, the popup box will immediately pop up again. I originally had a much more intuitive system, but I had some problems getting it to work in time.

Also, it's a bit ironic that you mentioned that I had a lot of levels. At the start, I had actually planned for 15 levels, but by the time the end rolled around, I had to scrap the last 5 to save time. Not that I spent that long making the levels though - making and testing all the levels probably only took about a day total. 

Submitted

Impressive work, good job. Interesting variety of pieces for the tank, as well as the combination and moving them around

Developer

Thanks!

The sliding parts were definitely the most difficult to implement, but looks like it was all worth it in the end!

Submitted

Very interesting game and use of the theme! It was really fun to play, more the music that gives it the right "war" touch.

Developer

Thank you!

The music definitely game the game a different vibe than I intended, but in the end, I'm glad that it all worked out!

Submitted

Cool strategy game! The tutorial could be executed better, but overall I managed to understand the game. The AI is tough, I like it! Decent entry!

Developer(+1)

Thanks for playing!

You're right - I didn't realize this before other people played it, but the tutorial is definitely a bit lackluster. That's one of the reasons why the description has gotten longer as more people have played my game, haha.

I'm glad you liked the AI though. I didn't have time to program in any complex strategies, so I wasn't sure if it would be too simple to be enjoyable to play against.

Submitted

Simple and intuitive game with a lot of options.

Love the music and intensity that builds when the enemy is coming closer :)

Good job on trying to push RTS in such a small timeframe!

Developer

Thanks!

I'm glad you liked the music. Originally, I thought it was too intense for a real-time strategy game, but I left it in anyway just because I didn't really know what else to use.

This game was probably one of the harder ones to make because of all the sliding parts under the hood, but it was definitely worth it!

Submitted(+1)

Totally agree! A new experience is always good!

Submitted

Cool that you managed to make so many variations of tanks!

I really like how the tracks move. 

I really don't like the friendly fire. 5v1 tank, everything dies in the tutorial :D

Very nice use of the Daft Punk sample! 

Fun to see some RTS in this jam, the assembly thing works perfectly.

Nice submission!

Developer

Thanks for playing!

There isn't actually a friendly fire mechanic - most likely, your tanks just overheated as they were shooting. The gray bar beneath a tank indicates how much heat it has; you need to prevent it from filling up or it'll overheat and start taking damage.

Although in hindsight, you do have a good point. The heat mechanic was pretty poorly designed compared to everything else. If I could do it again, I would probably redesign the heat mechanic to be more forgiving, or just omit the heat mechanic entirely - it just wasn't worth it for the wild card.

Submitted

Ahaaaaa! That explains it! Haha, well they killed themselves and the enemy then. Maybe i didnt catch a text in the tutorial and missed that mechanism. Damn :⁠-⁠)

Developer (1 edit) (+1)

Yeah, there's a part in the tutorial talking about how tanks overheat if they drive or shoot too much. This isn't really that big of a problem later on though, because bigger hulls have much better heat tolerance. So once you unlock them, you can do a lot more before you have to stop and let your tanks cool back down.

Great game especially for such a quick game jam like this!

Developer

Appreciate the kind words! Thanks for playing!

Submitted

Wish if the game was fully mouse dependent or keyboard based, still a super interesting game, and mixing of parts was my favorite, Well done !

Developer(+1)

Thanks!

At the beginning, I actually did try to make the game fully playable with the mouse by allowing the mouse to move the camera. Unfortunately, I had some problems getting it to work within the deadline, so I had to scrap it.

Submitted

Quite amazing given the time constraints! I liked experimenting different builds for my tanks and trying out all the equipment. Maybe in the future you could add the ability to queue construction for factories as that's the only thing I feel is missing currently.

Developer

Thanks for playing!

Now that you mention it, yeah - a building queue definitely would definitely be nice, considering how much money you usually end up with at the end. 

Submitted

Nice game. I'm not sure if the enemy tanks also should take damage from overheating. The concept of mixing and matching parts was really fun. One piece of feedback would be having keyboard shortcuts for helping build tanks faster. Good job on your entry.

Developer (2 edits) (+1)

Thanks.

They shouldn't, although originally, I did want to make enemy tanks take damage from overheating as well. However, this mechanic was scrapped during development, because even a relatively primitive AI took two days to make and debug, and I didn't want to spend any more time adding a heat management system to the AI.

I'm not sure if it would have made that much of a difference though. For the most part, heat doesn't really do much at the later stages anyway, thanks to the bigger hulls providing better heat dissipation.