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Mech GYVR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.246 | 4.246 |
| Graphics | #3 | 4.551 | 4.551 |
| Accessibility | #4 | 3.478 | 3.478 |
| Overall | #6 | 3.940 | 3.940 |
| Theme | #22 | 4.159 | 4.159 |
| Fun | #23 | 3.783 | 3.783 |
| Controls | #24 | 3.652 | 3.652 |
| Originality | #42 | 3.710 | 3.710 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2rc2
Wildcards Used
Four-colors
Game Description
Assemble mechs, kill enemies!
How does your game tie into the theme?
You build up mechs after gaining scraps from your surroundings.
Source(s)
n/a
Discord Username(s)
backat50ft, gammagoat, case, kaishido
Participation Level (GWJ Only)
~1000
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Phenomenal audio and visuals! Loved the choice of palette, and the way it was used! The animations were great, especially the enemy explosion on death! The repair sequence was also very entertaining.
The final walk as a machine in each level felt rewarding :).
I was a little bummed out that the game restarted after dying but the gameplay loop made up for it! Beat it on my third try!
Awesome entry!
Yes - we wanted to implement that but ran out of time! In fact, Kaishido, who was the designer behind this, really wanted it, but I just had to cut it because of other bugs. Thank you so much for your kind words!
Cool game! I enjoyed the concept and the graphic are great! it really fit the theme.😄
Thank you so much! We really appreciate the kind words!
Cool! I like the presentation and the art so much! The control is quite hard to control but it still do the job well! Very well done! 👍
Yes, if we could do it again (and we might), we will definitely improve controls. I already have some specific fixes ready for it in my head. Thanks so much for playing and the kind words!
Nice
Thanks!
What a great game! Artwork was great, and the use of the limited palette was very well done. Audio was great as well, and the game played very well. Really a well polished experience.
Thanks so much for the kind words! We really put a lot of love into it, but mostly sweat.
wow! your use of a limited pallet was super impressive. I really love the RoboCop vibes with the mech and title menu!
We were definitely going for some kind of semi-cyberpunk, post-RoboCop feel for sure! I see exactly what you mean, too!
Oof, this ones got some VIBES. Excellent use of the palette limitation, and the artwork all around just feels really impressive, especially for a jam game. Combined with the music and solid gameplay it all makes for a very slick experience. The concept is great and well executed, and having a more tense section of vulnerability followed by a smash-everything-in-a-giant-mech section has a super fun balance. (Also I love that you can smash the signs. I don't know why I love that bit so much, but I do.)
I did find that if you interact with something while walking, then let go of the movement key, then stop interacting, you keep your velocity from before and just kind of slide away. Which is something I've done in my games so many times it was actually kind of nice to see it in someone else's, lol. Great work!
Oh yes, that was an annoying bug we chose not to fix in that extra hour! It was maybe a little too much, because we had other things that we really needed to fix. Good find though! Thanks for the kind words!
Honestly struggling to fault this one, it's so good! It seems like every aspect of it has been given a lot of care. It's a cohesive, fun experience overall. Great work :)
Thank you! Also, cute cat! :D
Great game, art, music and SFX... amazing experience!
Thank you for the kind words, we really appreciate it!
OMG the color pallet is perfect ! The diversity of enemies and mechs you can assemble is insane. It makes me wonder how you pulled this off in a short time. This has so many potential, and it's definitely one of my favorites ! Can you please add a Linux downloadable version
I can probably add a Linux version tonight, if that's early enough! I have never tried exporting for Linux from Windows, but I imagine it works...?! And yeah, we were firing on all cylinders for this one! Thank you for your kind words!
Beautiful art, incredible music and super fun game, congrats!
Thanks so much, we really appreciate it!
Poster kind of Cyberpunk :) Cool theme and music very cool!
The mech reminds me of a game on snes 8 bit where you.
4 colors limit, nailed :)
Congrats on the game!
Thanks so much! We were definitely going for cyberpunk, so happy we landed it well!
Oh yeah! 100%
Great work on the art and music in this! I ran into issues playing it on any browser, and my best case was playing without the gun working, so I never got past the 1st level. I did enjoy the exploration of it, though. I look forward to more.
That is so weird! I'm not sure what could have been wrong. We did have someone with an issue during playtesting as well, but he was running it from Godot and, as it turns out, using the wrong version of Godot. I'm sorry you had to go through that - fighting through a level without being able to fight would have been very annoying. Hopefully it doesn't happen again in the future!
Seriously such a cool game! So glad that I found a way to play it. The music was absolutely amazing. The art was super well done. The game feel so clean and polished. I would have never guessed that you did this in 9 days! What a great entry :D
I'm so glad you were able to play it, also! Thanks for taking whatever steps you needed, and sorry about Chrome. :P We pushed ourselves pretty hard for this, very glad it paid off in a sense! Not literally paid, of course.
I learned if I play your game in the Edge browser, the player's gun doesn't work. No issue playing in Chrome browser. Really fun game and I enjoyed the combat along with the outstanding graphics and audio. Smashing all the bots with a mech at the end of each level was glorious!
Edge is still around?! I actually had no idea, hahah! I'm glad you found that, though. I may notify the Godot team, because we didn't do anything special, and it sounds like a bug.
Really amazing work for a week long jam ! The art is really well made, the four color limit has maybe helped your game as it did mine. The best I have tested so far. Congrats !!
Yeah, we had a big push by our artist, and everything else just kind of fell into place perfectly. Thank you for your feedback! And yes, the 4-color palette was essential to the feel of our game.
One of the best of the game jam for sure, really cool music and the visuals are simple but nice. Maybe a save per "levels" would be nice because when you die you don't really want to redo everything. Nicely done for a game in 9 days, I would like to see that game even more developped !
Thanks for the feedback! We actually had a plan to do save-per-level, but ran out of time, even with the extra hour! Just had too many things to fix up by that time. We will probably continue it once we're not so burned out!
Damn the soundtrack for this game goes hard! I really liked the gameplay and the theming around destroying robots to fix your own. The one thing I would add is maybe some animation for when you're collecting crystals. Also adjusting the Ysort since sometimes there's some layering issues with the scenery.
Other than that, it's perfect!
I actually tried, when they gave us the extra hour, to change my root node into a YSort and just see what broke. It turns out it broke everything, DOH! I've been working too much in Godot 4, and YSort is just on Node2D in that, so I'd forgotten when making my initial base scenes for everything and didn't use a YSort. You are 100% accurate on that. Thank you for the feedback!
Really nice showing across the board. Love the different mechs and their animations. Superb work with the art here. Lot of detail and love fit in within 4 colors.
Thanks, appreciate it!
Amazing job on the four-color graphics, looked great, and everything including the text and HUD were still very clear. Sound was excellent too, I enjoyed playing it.
I found the firing animation to be a bit clunky, with it taking a moment to actually fire the projectile, and with me accidentally canceling it many times. Might have been nice to have a minimap, although the levels weren't too big. One minor thing, I was sad when I could stomp on the enemies with the mech and supplies would come out but I couldn't pick them up, lol.
I wanted to add the ability to pick up resources, but it was getting too late and we had to prioritize bugs! You're absolutely right with the firing being clunky as well - I made a mistake early on choosing to wait for the animation to finish. I have plans for the future for that, so hopefully it'll be nicer! We hadn't really considered a mini-map, may go that route if we end up with randomized dungeons after the jam.