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Trip in the dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #15 | 3.220 | 3.364 |
Audio | #16 | 3.569 | 3.727 |
Controls | #30 | 3.220 | 3.364 |
Fun | #32 | 3.133 | 3.273 |
Graphics | #32 | 3.395 | 3.545 |
Overall | #34 | 3.146 | 3.286 |
Originality | #49 | 2.785 | 2.909 |
Theme | #52 | 2.698 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Stay in the light/dark
Game Description
You've failed a ritual and angered some spirits. You have to go to your safe home before they end you.
How does your game tie into the theme?
The shadow monsters are a consequence of a failed ritual, and the main game mechanic is based on one of the wild cards.
Source(s)
N/A
Discord Username
N/A
Participation Level (GWJ Only)
1
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Comments
That was a pretty neat game! Very nice thinking outside of the box with the wildcard use :D
Thank you :) I am hoping to be a lot better in the future.
Truly creepy at times! Great job with the sound and terrifying spirits. I liked the effect where it was dark but the enemies were still somehow very visible and I frantically shined the light on them.
I don't know if it was just me but I could never find the house and my flashlight died and then I was walking around aimlessly in the dark and gave up xD
The death is soo sudden, wery realistic!
You put a little sneaky on me by thinking the tiles will lead me to the safehouse but reach it nonetheless :D
Great game I enjoyed it.
Well since he's a guy who does rituals I thought his home should be a bit hidden and hard to reach :P
Glad you liked it, and thanks for feedback :)
Ooh, I didn't think like that, to be honest, it gave a charm!
I HAVE REACHED THE SAFEHOUSE
cool concept, i think it would be better if the rotation of the flashlight was based on mouse pointer so it could be controlled easier.
Indeed. At the time I was too focused on making the flashlight match the animated movement and, in the end, I didn't want to scrap stuff and implement something from scratch lest I mess something up, even if it would have been easy in hindsight.
Thank you for the feedback :)