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A jam submission

Suicide HeroView game page

Survive in a dungeon that drains your life
Submitted by Kuma-Gee (@gee_kuma) — 23 hours, 46 minutes before the deadline
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Suicide Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#33.6673.667
Controls#103.6003.600
Fun#123.5333.533
Overall#163.3813.381
Audio#303.1333.133
Graphics#313.4003.400
Theme#353.2673.267
Originality#413.0673.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.3.2.stable

Wildcards Used
None

Game Description
You are a hero thrown into a dungeon. You were cursed to receive infinite experience in exchange for your life. Your only way to survive is to kill the enemies.

Source
https://github.com/kuma-gee/suicide-hero

Discord Username
Sakkaku#1225

Participation Level (GWJ only)
First time

Participation Level across all Jams
First time

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Comments

Submitted

Had fun, managed to get to lvl 9. sure took some time to get used to the power ups as you have no explanation but still pretty fun and fast game

Submitted

I think this game is pretty fun! I think the interpretation on the theme is a *little* iffy, but whatever who cares, this is a good entry.


I like having two upgrade options every level up, and I liked that it is timed, forcing me to try and focus on what the upgrades are and maintain my movement.

I think having to kill enemies in order to get their health is a great incentive to keep shooting and killing them. And having them drop health is a great way to make movement interesting , because I have to decide on the safest option to get that health without just charging into enemies.

I like the sound effects to. Gathering health is really satisfying.

My problems were:


The upgrade sprites are hard to read. I think having some text that names it would benefit it. Short simple names like "SPEED UP!" "MAGNET UP! or something.The projectile sprite moves so fast that at first I had no idea what the upgrade shooting speed did. It looked like a white blob to me cause I didn't recognize it.


There should be some more feedback to the player. This game is already fun as it is to see how long you can last, but enemies just disappear when you die, and it's not entirely clear when I take damage or if I'm low. Some enemy death particles, player damage effects, and some effect to let me know I'm close to death would be really nice.

The other issue is that there isn't any interesting choice with shooting. There's no trade off while shooting, which means there's no reason to not be always holding the shoot button. You might as well have just been shooting automatically, with only having to aim.


Overall, a good and solid entry! I really liked this one!

Submitted

It was quite a fun game although I think it would benefit greatly from some bigger visual and sound effects

Submitted

Nice game. i like the pixel art, specialiy the tiny enmies :).

I played the browser version an sometime the shooting feels a bit laggy.

Submitted (1 edit)

Well, what can I say, a simple top-down movement game with some intense fight as the longer the player survives, which does meet the theme in some way.

But the different thing is, you exchange your HP "indefinitely" every time you gain EXP by killing enemies or your HP value drops when being hurt by the enemies. Levelling up can gain you some stats bonus when gaining EXP.

And you can die by just killing enemies and without getting hurt as you gain EXP infinitely... Just don't know why I'm liking this!

Submitted

Pretty cool game! I think you must have made an update after you initially uploaded, because I played it earlier and it seemed easier to control now, definitely an improvement (unless I'm just crazy).

Developer

Thanks, I just did some polishment and made the start a bit easier after some feedback from friends.

Your game is also pretty fun to play :)