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GateKeeper - GWJ #33's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 4.286 | 4.286 |
Audio | #12 | 3.786 | 3.786 |
Originality | #12 | 3.929 | 3.929 |
Fun | #17 | 3.500 | 3.500 |
Overall | #19 | 3.500 | 3.500 |
Accessibility | #22 | 3.071 | 3.071 |
Controls | #30 | 3.143 | 3.143 |
Graphics | #56 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3 stable
Wildcards Used
All the wildcards
Source
not sure
Game Description
Send ghosts to haunt the castle - but beware of the gatekeeper!
Discord Username
Vela#0508
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Comments
Do. *ptch* do do do, do *ptch*
I really liked the music actually and was singing along with you haha. The sound design gives it character
This was fun to try and outsmart the gatekeeper, letting some of my ghosts be a sacrifice to distract them just long enough to let some of my ghosts through. The graphics were also simplistic but cute.
The game always ended up with me trialing and erroring until I found a perfect strategy to spam each level. For example, level one I kept putting two guys on the center bridge, then everyone in the top right corner, and the gatkeeper wouldn't reach them en time. I had fun finding each was to exploit and get past him, but not sure if that's what was intended.
I think it would have been cool to have the circle turn a different color when I couldn't place a ghost, or have the ground be different in areas I'm not allowed.
Also, is the progression correct? Level 1 is 10 coins, Level 2 is 50, then Level 3 is 20? Just seemed odd.
Really good job though, I had fun with this one!
Do. *ptch* do DO do du *ptch* do DO do do du
yes you played the intended way :)
the progression is not linear on coins because the behaviour of the gatekeeper changes. So level 3 drops to 20 coins because the keeper now goes back to the front of the gate when he is done killing the baits
5/5 music, cause it's awesome
0/5 accessibility, for no button to turn off the music
just kidding. ;P The game was awesome and the sound design reminded me of "Hidden Folks". Had great fun playing your game and slowly becoming insane. :D
Great twist on the tower defense genre. Also kudos to you for the beatbox soundtrack, that gave it such a nice touch.
A fun game to play. I enjoyed the sound effects.
It would be nice to have a key to spawn ghosts instead of having to go back to the corner to spawn a ghost.
Overall, a simple game with a unique mechanic and fun SFX.
Very UNIQUE sound effects. Your voices are now stuck in my mind at least for awhile lol. Game is unique and challenging too!
Honestly, the music was the best part, but the game was fun too, although i had some difficulties getting started and figuring out what everything does.
Come for the game, stayed for the beatbox.
Dam, de de de, dam dam, de de de damtsch