I have collected all of the crystals and nothing heppend :(
Also the controls (mainly the mouse) is too sensitive for my taste, my view kept spinning.
The column mechanics are a great challenging feature :)
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Fall for crystals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #17 | 3.688 | 3.688 |
Originality | #36 | 3.313 | 3.313 |
Fun | #43 | 2.875 | 2.875 |
Accessibility | #44 | 2.688 | 2.688 |
Graphics | #49 | 2.938 | 2.938 |
Controls | #52 | 2.750 | 2.750 |
Overall | #56 | 2.759 | 2.759 |
Audio | #87 | 1.063 | 1.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot Engine v3.2.4.rc4.offical (export)/Godot Engine v3.3.rc9.offical (development)
Wildcards Used
RPG Mechanics, Standing Idle
Game Description
Schmipp!
Source
Unsure
Discord Username
N/A
Comments
I think you have some neat stuff going on here, the columns raising and lowering were cool, and there was some nice lighting. It was a bit difficult at times to see where to jump though, sometimes the platforms were entirely dark before I was basically on top of them (which meant I missed and fell). I also didn't seem to get an ending at all, even after collecting all the crystals.
Nice game! I had a lot of fun! I didn't have the problem I've seen others mention, I collected all 7 crystals before I got the ending. Good work!
I got the ending after 2 crystals, it seems like some other people have been seeing a similar issue. I really liked it regardless! Some of the platforms were pretty challenging.
I love to see 3D platformers! I also completed the game after I think 4 or 5 crystals on accident. The dark environment and the master passing away gave off a darker tone. I'm convinced that I helped revive some terrible monster o.O It did seem to uphold its end of the bargain and helped me out of the cave!
Adding a mouse sensitivity setting would be nice. But, I totally get that we are all time constrained.
Hey, thanks for your feedback! ๐ Just looked at your video and was a bit surprised. It looks like you had extremely low FPS. Was that really the case?
In terms of jumping, it seems like a few more people had trouble. I should probably really add a small light source above the player so you have the shadow as an anchor point... ๐ค
I think that was the case, but make sure you're looking at the highest resolution of the video as that might affect things. Streaming certainly doesn't help fps, but I tried it just now without streaming and the fps does still feel kind of low. That's one of the potential issues with browser-based games.
I think your game had a lot of atmosphere. It was a nice 3D platformer, intuitive because I could tilt the camera to see where I will land (since there was no shadow, this was great for the jumps), it's nice and dark and you just go into the darkness to get the light back. Short and rather easy (except for the long jumps), but it was fun. Good work!
Hi Knuffwolke, I liked the creepy atmosphere of the broken godot face. It was hard to see the platforms as there was limited light. I liked the pattern matching, that was good. The mouse sensitivity was high, wish I could change it. The jumping and moving was good tho.
Cool game. A little too heavy on godot logo side. more variety on light patterns would be cool.
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