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A jam submission

Bad ServiceView game page

Kill those who give a bad rating
Submitted by Timo Koesters — 7 hours, 29 minutes before the deadline
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Bad Service's page


CriteriaRankScore*Raw Score
Gameplay (The mechanics and rules of the game)#122.2392.375
Design (This refers to the space where mechanics take place)#132.4752.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
Godot 3.0.6 stable

Game description
Today is rating day! In every restaurant of Zomby-Town customers are allowed to rate the restaurant based on their own opinion. You are working in one of those restaurants. Your job is to mix a little poison into the meals of all customers who mistakingly believe your restaurant is worse than it actually is. It's quite obvious what they think, because they loudly discuss it while waiting for their meal. One thing to remember: Customers react differently to various poisons, so choose the most effective one to not waste your poison. You only have a limited amount!

There is a problem with the Webassembly build I submitted. As I cannot change it while the jam is running you can play a working version here:

In the top right of the screen you can see information about the current customer. If you don't like the rating they want to give, drag the most appropiate one of the three potions on top of the food on the table. In the bottom right corner of the window you can see which poison targets which vulnerability. It should begin to change color. When you think you have applied enough poison you can drag the plate on top of the conveyor belts. Pressing the bell on the far right will hand it out to the customer. You can either hear them dying because of the poison or enjoying their meal.

You can see your average rating and score on the bottom of the information box.

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I think I am gonna keep the game open so I listen to the background audio while I code.


Spent a good 5 minutes just listening to the menu


There's not too much to do, really; you're outright told what the customer's weakness is, so you just choose for yourself who lives and who dies. It's creepy, and that's before you factor in the background audio.


A bit confusing, but interesting nonetheless. 

Since the "expected rating" is already displayed during a customer, I thought it was related to the previous customer, and that I had to sit and listen for what they would say...

But a cool concept, could do with some more game-y mechanics however, like making sure your restaurant makes money, and that the customers don't wait too long.

Nice job.