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Planetary Revolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.324 | 4.324 |
Graphics | #5 | 4.471 | 4.471 |
Audio | #9 | 3.765 | 3.765 |
Overall | #20 | 3.676 | 3.676 |
Controls | #42 | 3.147 | 3.147 |
Fun | #43 | 2.971 | 2.971 |
Originality | #46 | 3.382 | 3.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 3.2.1
Source
Probably not
Game Description
You play as a small celestial body willing to bend physics law to grow and become a black hole.
Discord Username
N/A
Participation Level (GWJ)
Second jam
Jam Time
Second as a team
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Comments
The art has a pleasing aesthetics. The gameplay felt dull as it is mostly just gathering meteors.
Other than that, solid game with good looking art.
Visuals and Sound is really stunning. Gameplay fell a bit short. There is not much to do other than collecting meteroides and planets. Enemies or other dangers would really add to the games experience!
> The main goal here was to test the art style so let us know what you think of it
Really enjoyed the atmosphere of the game (planet art, music). Asteroids were a little boring as the object to pick up -- perhaps could spice them up (glowing, trails, etc)
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I would have liked more ability to control the speed of movement (e.g. have a 2x speed or allowing "boost"). Mostly, this is because it took a long time to grow andI gave up too easily 😳 It felt strange that I could move up and down fluidly but couldn't control left/right velocity.
Alternatively, if it's just about enjoying the view, perhaps it could just slowly zoom out regardless of whether or not you pick up many objects!
Thanks for the game!
Already rated 2 days ago but add some comments here now
Stunning graphics! Always feel the warmth from the sun! So relaxing yet exciting gameplay! Brilliant animated stage transitions! Clever and creative! I feel like I am watching a National Geographic documentary - life of a pixelated rogue planet
Theme 5/5
Graphics 5/5
I see we had a similar idea. Your graphics are amazing though, better than mine!
this is such a cool and scientifically acurrate* take on the theme. The graphics were beautiful, especially the black hole, and the game gave a great sense of scale.
We tried not to break too much the physics laws but that was not always easy.
Actually I (one of the two developers) am a physicist and it was not always easy for me to accept to bend physics rules like this.
But I keep repeating myself, this is a game and we have both technical and time limitations :)!
Physics experts, Game developers, best match ever!
The game was executed well. Once I realized that it was not intended to be challenging and instead intended to be a beautiful look at some celestial bodies, I began to appreciate it. Great work!
Thank you a lot :)
Beautiful graphics and technically flawless, game fun and variety is somewhat lacking.
Thank you for your comment!
It was planned to get more "families" of planets but we didn't have the time to add more :/
The game is well realised but it could have been more challenging.
Thank you!
I agree with you, we wanted to add collisions with planets of the same size than us where we'd lose some points (and size) but we didn't have the time to make that.
Maybe in a future version :)
Don't have much to add that wasn't said already by others, but well done.
Nice relaxing game, not to challenging. Really enjoyed the art style, possibly would suggest having more versions of the planets then just stretching them so pixel sizes stay the same.
Great game, solid submission.
Thank you for your nice comment!
As I said in another comment below, we wanted the big pixel effect to have a feeling of a really big environment .
But I think you're right and having multiple sprite to keep the same pixel size would be really nice too.
This was a nice relaxing game! The visuals are great and I liked the glow effect. I also really liked how the asteroids would play a different tone when you picked them up so they kind of formed a small melody.
Some ideas for improvements to the graphics / UI:
Thank you for your comment!
Your ideas are really interesting! For the background maybe some noise texture with a gradient would make a nice "nebula" effect!
And for the "big pixel" effect, we wanted to keep that to have the feeling of "Wow that sun is pretty big!"
But I think that your idea is interesting for a more elaborate version of the game!
Interesting take on the "Revolution" Theme :D
Haha thank you!
A very cool take on the "eat-get-big" genre. I found it a little difficult to know what size I was (in relation to the orbit) early in each "stage", but the simple control scheme ensured that wasn't much trouble. Lovely music and cute visuals :)
Thank you!
We wanted to add a decorative asteroid belt behind the player and around the planets and gas giant to get an idea of our actual size but unfortunately we didn't have the time for that.
Love the visual style, gameplay is solid ... but since the star-field is behind the camera/player, it's sometimes hard to see what direction you are going (up/down)
Thank you!
Normally we should have a nice parallax effect with the stars but because of the multiple scales that we have in the game, it's hard to keep the same effect at each scale. Also we wanted the camera to not rotate to get the game a little bit more challenging when we are "below" the planet.
Art is great and the feel of the game was nice! I like the play on the theme too.
Thank you!
I really enjoyed the visuals and the soundtrack. My only problem was I really had no clue what I was suppose to do.
Thank you for your comment! Actually we wanted the game to be really minimalist so the only goal is to grow and discover the galaxy :)
Wow. The graphics are gorgeous. Are the stars in the background flashing? How did you do that. Also the black hole thing, how did you warp the background texture, that was really neat. The gameplay felt a bit lacking but it looked great. Really nice :D
Thank you for your comment! :)
Actually the flashing animation is not voluntary... I think this is due to the fact that the stars are really small and the camera move (and her zoom change).
The star in the background are made with 2 parallax layers with a particule2D on each. And the particule2D are made to make star slowly appear and disappear.
For the black hole, this is a shader that deform the image behind it. The accretion disk is just a star flattened behind the black hole :)
Oh I haven’t gotten to learn shaders yet. Looks cool though. :D Prob learn it later then.