Cool, made me smile:) When I first got a rest on a moving platform i thought "hm, a nice but or a feature?". The next (last one) level proved me it was a feature and it took a couple attempts to finish it.
Play game
Spinja!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 4.118 | 4.118 |
Fun | #24 | 3.529 | 3.529 |
Controls | #27 | 3.588 | 3.588 |
Overall | #31 | 3.451 | 3.451 |
Audio | #39 | 3.235 | 3.235 |
Theme | #47 | 3.235 | 3.235 |
Graphics | #53 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
Sure maybe later
Game Description
Spin from wall to wall to conquer this quick puzzle game!
Discord Username
N/A
Participation Level
First Godot Wild Jam, fourth overall Game Jam
Comments
I beat it! Yeah, only recommendation would be to continue making more levels! I think the mechanic with the moving blocks was neat.
This is a very decently made game especially considering how much the contents were generated by just one person! It's quite impressive, great job!
Nice game! Agree with others that it's pretty short, but for a gamjam that's ok I think. The core mechanic was implemented pretty well. My only (minor) gripe was that it was awkward around the moving blocks. That added to the challenge for sure (and helped it feel more satisfying to win), but I had a hard time maneuvering.
I thought the game was a pretty interesting take on the theme and was pretty original. The music sounded pretty good, though I think I might have preferred some sneaky ninja music :)
Nice entry
I agree with your note on the controls with the blocks. If I were to develop it from scratch again, I would use WASD for movement (the mouse movement is an artifact from an earlier prototype) and make the player snap to moving blocks (which makes sense, since he's grabbing on to them).
As for the music, I'm personally just happy that I wrote something at all! That being said, I initially wanted to write a song that felt more like a "sneaky ninja", but I was afraid of sounding like "stereotypical" Asian music, and I'm not a very experienced composer anyway. I guess a string quartet was just a familiar style that I could crank out on submission day.
I'll remember this feedback for my next jam. Thanks for the thoughtful comment!
Nice game! I like the twist on the theme (connect to walls) and the music is very good! I think some animations were nice (eg the tornado and the walls with blood) but the overall look of the levels could be improved. And... more levels! ;)
Nice twist on the mechanic, it kinda relates with action-platformers that you have to get back to a point to regain stamina and move further. The graphics very simple and straight to the point. Also, it's nice to see how the mechanics you created shaped the level design.
It was nice to see how you faced the challenge to do this game, reading the description on it.
Maybe these points below could serve as improvements in your future jams:
- I think the audio could be a little more balanced and more harmonical with the effects
- You can make more simple and straight levels in the beginning that just teaches how to play the game. This helps the player to understand how they "win" or "lose".
My philosophy is to make a fun mechanic first, and then make fun levels that get as much fun out of it as possible. Happy to see that paid off! Also, even though the graphics were simple, I made sure to use a consistent color palette (from www.colormind.io), and I think it looks great as a result (at least better than my previous games!)
Those sound effects are actually placeholder, and I was thinking the same thing about harmonizing with the music! Funnily enough, any time I had to work on the game, my pet parakeets were being loud, so I couldn't record any sound design! LOL, maybe next time.
Interesting note about the first levels. I envisioned a brief story that would start off and conclude the game, but it ended up getting scrapped. But it involved the first level being laid out like a house with rooms, introducing the mechanic. I guess without that, it just looks like a messy first level. Even so, you're right that it's important to explain the win/lose states early.
Thanks for the awesome feedback! Also I'm glad you liked reading my game description. I'll be sure to try out your game too!
Interesting mechanic! Love the idea of connecting to walls: it fits well with the theme while also being a mechanic not commonly seen.
A point of improvement would be to have more use of the entire area per level. Due to the nature of the connecting to walls mechanic, there were levels where I just headed straight to the portal, touching walls along the way. Maybe design some levels where the roundabout route is the correct answer? :D
Leave a comment
Log in with itch.io to leave a comment.