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Fear the Necromancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.667 | 4.667 |
Fun | #3 | 4.000 | 4.000 |
Overall | #3 | 4.078 | 4.078 |
Originality | #4 | 4.400 | 4.400 |
Controls | #4 | 3.867 | 3.867 |
Graphics | #6 | 3.933 | 3.933 |
Audio | #8 | 3.600 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Source
Upon request
Game description
Whip little farmer dudes and suck they life out. Press F4 to toggle fullscreen mode!
Discord username
Griddolini
Participation level
Dis my 4th wild jam :D
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Comments
This was a solid interpretation of the theme, in my opinion. It took me a bit to get the hang of chaining them together, since they move on their own. It got difficult fast for me, and I loved it.
And you said you didn't have much time?? What?! Haha.
This has solid mechanics but could use some cleaner UI, because I didn't always know when I could add another to my group. I'd also like step-by-step- tutorial rather than a one screen of it all, but it worked for this.
Overall, nice job as usual. :)
The necromancing game mechanics are extremely clever. This concept is by far the best implementation of the theme so far. fun little game with a clever mechanics well done.
Thank you for the kind words :)
Really good game. I've been playing it for over an hour and still want to keep going to get that totaly dominating hord. Love the art, the little people and their animation and the title screen animation are just quality. Theres excellent attention to detail, with the blood splatter and particles on the floor. And the music and sound effects are fitting and effective. Nice work!
thanks for playing! Glad you enjoyed!
Very addictive game! Great concept! Lovely pixel art! I wish I was better at summoning new troops to do the instant kill you mentioned! Overall, I had to stop myself from playing it :D Too good!
Harvesting different types of enemies was SO cool. But it took me a while to figure out how to do it. It's crazy how many mechanics there are, but it was hard to remember that I could move and harvest... and blink. It seemed fun just to attack and harvest, no blink necessary. Also, it took a long time to fill the summoning bar! But I loved its texture!
Thanks! Yeah the main thought behind the blink was that you can immediately place yourself close to an ally to create a line if you see/whip enemies that are already lined up. Also blinking to archers and power whipping them into the moshpit of dudes is the best way to make sure they aren't slowly whittling away your health.
On the other hand, I didn't have time to balance it very well so once your army gets big enough they just spawn kill everyone and you never lose lmao
Ahhh that blinking mechanic makes sense then! I think your game has the most fun mechanic in terms of "harvest". Also... I LOVE necromancer themed games. I'm going to play until I get OP like you're saying.