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The King's Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #48 | 2.613 | 2.889 |
Game Mechanics | #62 | 2.111 | 2.333 |
Overall | #63 | 2.144 | 2.370 |
Interpretation of the Theme | #68 | 1.709 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sorry I don't got time to reply to the comments, but yes, most of my time went on the animations, so the coding and idea were very rough, but this is my best game visually so i think it's slightly worth it :)
The visuals are nice but I found the game a little confusing and I don't get how it fits into the theme of jam. Good job on the animations!
Another download only game <3 We seem to get far less reviews than the web based peeps eh haha. Anyways, the game was great. The music really added to it. What parts did you make yourself (art, code, sound, etc)?
Visually nice, but I don't really understand the gameplay.
I like the music, the art, and the animation. However, the gameplay is a bit clunky and I don't know if it fits the theme very well. Also, the score taking up half the screen was quite distracting and made it difficult to spot enemies if they were covered by it.
The game mechanics are a bit clunky and not much to the gameplay overall, but I can see it having potential with a bit of development. It doesn't seem to have all that much to do with the jam theme, maybe just the size of your stack of items? I do like the art style, especially the design of the characters and their animations. So it could be fun with some expanded gameplay and mechanics.
This game is really short without a gameloop, and i dont really see how it fits the theme, you just kill these enemies and then one minigame and then the game is done