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A jam submission

L.E.S.S. Law Enforcing Security SystemView game page

Take to the rails as a skilled skater, grind your way through neo-tokyo, avoiding obstacles and reflecting projectiles.
Submitted by Michael Tintiuc (@michaeltintiuc), droomba — 53 minutes, 46 seconds before the deadline
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L.E.S.S. Law Enforcing Security System's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic#503.4443.444
Technical#842.8332.833
Overall#892.7002.700
Design#922.7222.722
Gameplay#1032.5002.500
Theme#1222.0002.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great work on your entry, I was impressed with the models, the scale, and the scope of the project!

I had a bit of a hard time picking it up (I was playing mouse and keyboard) but after a few deaths I started to get the hang of it! I think the idea is great and if you continue working on it a bit more could be put into making transitioning between rings and levels as that felt a little hitchy to me. I also found a pretty good strat to be to turn on my shield and kick constantly...that let me dispatch the boss pretty quick.

Overall great work, impressed with you tackling the jam with a 3d project, and I had a fun time with it!

Developer(+1)

Thank you for your review and taking the time to play the game! Indeed the movement is buggy and in fact it was fixed a few hours after the deadline :D turned out the bug was introduced at the very last minute due to some scaling that was applied during 3d model importing. I will be definitely making efforts to continue development of this project although I’m pretty sure it’ll be very different :D

Submitted(+1)

Those last minute changes always shake things up! Excited to see what this becomes :)

Submitted

Pretty cool project! It was hard to understand at the beginning but overall I like the idea, if polished could be a cool complete game!

Submitted(+2)

Cool example of 3D!!

Developer

<3

Submitted(+2)

I may have missed the part where you explain the keyboard inputs or that doesn't exist.
My gameplay experience on this was sophisticated and not so assisting.

The desktop version does look more beautiful, but I find both web version does look ok.

And the model also looks nice. The game would feel more consist if everything else get more stars.

Developer

Thank you, appreciate your feedback, I’ll make sure to add the keyboard control scheme right away. We were working literally until 30 minutes before the deadline and unfortunately we had no time to work on any ui or tutorial. Thanks for taking the time and playing it, I was actually very surprised how well Godot handled the web export it runs pretty much just as well as the desktop versions sans the screen space effects, I specifically made some shader adjustments to make it as close as possible.

Developer(+1)

Here you go!

Submitted(+2)

The game has a really impressive concept and is really ambitious. I think with some more work it would make for a really good full game. the controls are kinda hard to get down and I feel like it would be fun to be able to get back up on the rails from the ground.

Developer

Thanks, happy you liked it! I plan on continuing development for sure, unfortunately there was a last minute bug introduced due to 3d model scaling which made switching paths a hit and miss, if this helps the controls are wasd, space to jump, space while jumping for going up a level and ctrl to drop to a level below. We didn’t have time to get a proper tutorial level done, but I appreciate the feedback nonetheless. The whole concept needs to be revisited and polished/adjusted

Submitted(+2)

The game looks really impressive, especially for a jam game!

Took me a minute to figure out how to play, but after I did, it was pretty good! I assume there's nothing left after killing the boss, right?

Developer(+1)

Thanks, I’m glad you liked it! Unfortunately we had no time to add a win screen :D I do plan on continuing work on it after the jam

Submitted(+1)

Ooh, glad to hear that! Can't wait to see what you come up with for the full release!

Developer(+1)

We had multiple weapon types in mind with different tracking types (i.e. homing missiles, lasers, flamethrowers, etc.). Various parts of the boss rotating and looking at the player like the 2nd stage “eyes”. We planned for various power-ups and downs and paths having temporary modifiers. We literally didn’t have time to add the whole rogue-lite aspect of out initial idea. Besides that - the obvious like better music, vfx, UI and balance

Submitted(+2)

Not my kind of game, but I really appreciate the effort and ambition! Congrats!

Developer

Thanks, it might sound weird but it isn’t necessarily a type of game I’d call mine either :D It’s just where development and design leaned toward and we went with the flow. It was definitely a ton of fun developing it and working on all of the mechanics

Submitted(+2)

Nice and funny game! I like how it feels. You should consider finishing it after the jam :) 

Developer

Thanks! there were quite a few things that we had to cut that we for sure want to get in, I think we can make that happen :D 

Developer

Yeah, we'll definitely continue developing it, there's so much we wanted to add but had to prioritize, I was writing code literally to the last minute before the deadline :D

Developer

Gameplay footage of the game in action


Submitted(+2)

The banner on your itch page for this looks super nice! It really looks cool and modern like Tron or something. I love the way the game looks and feels too. It is really fast paced and fun. All of the different possible moves and rails I could grind on were really cool as well. Very nice job on this 3D game!

Developer(+1)

Thanks so much for your reply! Our priorities were to learn new things and go over the top with the scope. I'm very happy with how it turned out considering the time limitations and ambitious scope even though there are a few bugs left

Submitted

Yes, I could definitely tell the scope was very ambitious for such a short period of time!!

Developer (1 edit)

Please consider running the desktop Linux or Windows versions as graphically they're much better than the web version, treat the latter as a quick test to see if you're interested.

There's also gamepad and mouse/keyboard support.

Possible in-game actions:

  • Go up/down and inward/outward between the rails
  • Kick barrels and mines to launch them at the Boss
  • Break obstructions like walls with a well timed kick
  • Your shield will protect you from all damage
  • Your shield will deflect Boss bullets
  • Kick Boss bullets to deflect them but take some damage (if your shield is down)
  • Navigate the level to replenish your health and shield