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Gunn Johnson's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #28 | 3.500 | 3.500 |
Overall | #33 | 3.369 | 3.369 |
Artistic | #35 | 3.654 | 3.654 |
Technical | #42 | 3.269 | 3.269 |
Theme | #45 | 3.115 | 3.115 |
Design | #45 | 3.308 | 3.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hell yeah! Gunn Johnson is one bad ass mofo. Game was fun and easy to get in to. I can really apreciate a simple idea executed well and this was definetly that. nicely polished and a crap ton of fun.
Thank you 😁
Am I bad that I only got 2900something on my score? :D
reminded me of brotato a little, and guns were fun to use
Nice game with a fitting artstyle!
a couple of more feedback animations like death, or a more prominent player hurt animation would make this more readable :)
nice game feel, the power up at the end of ammo is overwelming ;)
Really fun game, the design is simple but works really well ! I think it need a bit of balancing and maybe some pause to breath a bit.
The difficulty spike is a bit much but its a great idea.
In my opinion it has too extreme progression curve.I lived nearly 20-30 seconds. I needed to apply many effort to survive to the moment when I can see a better gun...
This was fun. Thank you!
This is very cool indeed. I like the way of how you handled enemy instancing and how you made the weapon upgrades fun!
Gameplay is super cool! But it'll cost you points on the theme because I did not see how it adheres to less is more, other than less enemies = more gun.
Sorry if it wasn’t too clear, but it’s supposed to be “less ammo, more damage”
Nice game! Not sure if it was intended but the score carries on after death, was confused at first how progressively good I was getting each time haha
Quite liked the UI bar at the bottom, albeit it was hard to keep track of avoiding enemies and seeing what guns I have. I always just shot without knowing what weapon I'm using. It was hard to get to the crates, almost always they got completely overran by the enemies.
The shooting itself did feel quite nice, the variety of guns all felt good to use. Good job! :)
Oh my gosh! The score carries after death?? Idk how I didn’t notice that XD I definitely need to update it then! Thanks so much!
So you know if we’re aloud to update the game after the submission time ends? (This is my first time)
Not sure, usually if you leave the original jam build to also be available I think it should be fine. But I did see someone mention in the Community section that you can't update while it's judging time. Not sure really, here's the post I'm talking about: https://itch.io/jam/go-godot-jam-4/topic/2855736/can-i-update-browser-version-af...
Wow! Fun game!! My highscore was 3902!!
Hey, nice! My high score is 6100, but I am a pretty insane gamer so don’t feel too bad
Impressive!!
Fun concept, and good use of sound. I like the color and art design a lot.
Thanks! The color palette is from Lospec (I think that’s how you spell it)
I did 3555! Pretty fun concept that works really well I like it. The sound and the weapons are fun to use and that's the essential part of your game so well done, it looks good and sounds good. Gameplay wise maybe a bit too simple, would be even better with some obstacles and a bit more "world feeling".
Great job
Thanks for the feedback! Glad you enjoyed it!
Could you create linux or web build?
No Linux download, but yes there is a web build.