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Gene Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #62 | 2.371 | 3.444 |
Artistic | #74 | 2.600 | 3.778 |
Overall | #92 | 2.065 | 3.000 |
Technical | #94 | 1.988 | 2.889 |
Gameplay | #97 | 1.606 | 2.333 |
Design | #97 | 1.759 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the cute art. There are some tricky plattforming here and some pretty confusing stages. But all in all I had a good time with this one.
Great sound and artstyle. Gameplay is very difficult (maybe I just didnt get how to hit without getting hit back), but I really enjoyed exploring the level!
The music is sick!!!
But the actual game is a bit too hard for me :( Maybe I'm just bad but I couldn't defeat more than a few enemies before dying myself. Still, great work!
Mike Wazowski!
Kolobok!
Anyway, I hope you enjoyed it. :)
Nice Idea. You've got an interesting concept around evolution, the fear of dropping a good effect mixed with the curiosity of getting a new effect is really a point that enhances the gameplay. Really liked the main menu's track, the composer made a nice job. The combat felt a little clunky, it's hard to really know when you inflicted or received damage, but the animations felt nice and smooth. The evolving system is a little confusing at first but it's not that hard. Good job!