🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles
Rated by 1 person so far
A jam entry

SpectacleView game page »

shot game made for GMTK gamejam
Submitted by ashnhx with 2 hours, 2 minutes before the deadline

Rate this game

Sign up with an itch.io account to rate and leave a comment.

How does your submission match the theme?
Spawning clouds are dangerous to the player, but the player wants them on screen to increase the amount of viewers, which the player needs a certain number of to pass the stage. Attacking a cloud can destroy it to remove a threat or weaken it to keep it alive which increases viewer speed. Differences in spawn timers for a play to focus on one cloud type more while also making less frequently spawning clouds more important so the player can replenish their mana bar.

Third-party resources
Unity game engine, piskellapp.com

ashnh (me)

Source Code

Leave a comment

Log in with your itch.io account to leave a comment.


It is very difficult to understand what happen during the game. You should add more feedback (visual or audio) when the player do something and make more comprehensible the purposes of the different gauges.