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Spawning clouds are dangerous to the player, but the player wants them on screen to increase the amount of viewers, which the player needs a certain number of to pass the stage. Attacking a cloud can destroy it to remove a threat or weaken it to keep it alive which increases viewer speed. Differences in spawn timers for a play to focus on one cloud type more while also making less frequently spawning clouds more important so the player can replenish their mana bar.
Unity game engine, piskellapp.com
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