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Sacrifeed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #114 | 4.000 | 4.000 |
Innovation | #124 | 3.667 | 3.667 |
Overall | #136 | 3.667 | 3.667 |
Feel | #156 | 3.333 | 3.333 |
Theme | #222 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
When we were making, with tried to find a simple game mechanic that can be use in multitude of way. So we ended up with hook hands that you can use to climb walls, grab enemies, throw enemies and propulse yourself. But we also tried to make everything else to have another purpose. Your time is your life, the enemies try to hurt you be you also need to collect them, sacrificing enemies make you progress in the game but also give you life back, you can grab enemies but you can also throw them on another one to kill them.
Third-party resources
Unity
Contributors
Damien Laplante, 3D Artist
Olivier Charon, Animateur
Antoine Berthiaume Dutil, Programmer
Hugo Bombai, Programmer, Sound Designer
Axel Garcia, Programmer
Jean Claisse, Sound Designer
Pierre Gachard, Level Design
Sébastien Héroux-Lefebvre, Additional Help
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