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The idea was that you play as a boxer, and thus solve all of your problems by punching things.
- click to punch
- punch the ground to jump
- punch incoming projectiles to defend (not implemented)(Damn you time constraints! I didn't even get to screenshake and hitflashing and stuff)
- punch to attack
- punch to dash forward
- hold punch to jump higher, dash further, hit harder :D
I used Unity3d, photoshop, audacity and I believe my explosion sprites/anim is from Nuclear throne. Apart from that, it was all me :)
Again, Paul Veer for the explosion sprite, thats it.
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