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Blip In Red And Blue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #251 | 3.266 | 4.000 |
Innovation | #310 | 2.858 | 3.500 |
Overall | #383 | 2.449 | 3.000 |
Aesthetics | #534 | 1.633 | 2.000 |
Feel | #545 | 1.225 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Enemies Can Ink The Objects And Kill The Player
Player Can Move and Kick Objects
Doors is an Exit and CountDown
Keys are Shield and can open Doors
Third-party resources
https://arks.itch.io/dungeon-platform-tileset
http://sfbgames.com/chiptone/
Contributors
Dev:
Diego Garcia
Falme Streamless
Sprites :
Arks
SFX :
Tom Vian (Chiptone)
Testers:
Pedro Henrique dos Santos
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Comments
A fun concept! I liked that the movement and the objects in the level all could be used in multiple ways.
The timer for charging up movement seemed a little bit inconsistent, sometimes starting at 0, sometimes at 1, and sometimes counting twice as fast as usual (two timer objects being spawned?), but the charge mechanic itself was very neat.
Thanks for playing my little game :D
Yeah, the charging had ended very buggy. But it was not about the Objects, but the timer init is not restarting after dash, then it increments, but not restart the timer. We decided to stop how the game is when it reached 48hours, (like : Hey! it's time, hands up!).
Maybe in the future we will go back to this little project, fix the bugs and add some new features!