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The alt fire on the weapons adds a "liquid light" to the floor to slide across quickly for damaging enemies or maneuvering. The liquid light also acts as a illumination to the arena that is covered in darkness beyond the immediate area.
Dashing, is used to maneuver quickly and killing enemies with it when they are low starts building a combo meter to increase your score.
Cameron Robinson (Game design, programming, art work)
Hannah Robinson (Art work)
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